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Posted by capristo, May 23, 2019 at 3:52 pm
I think that even open cans should *slow* rotting, but not prevent it. That way canning is still somewhat useful even without the sealing tool, but still not overpowered.

I don't think that opening cans should require anything. Mostly because that would be an annoying extra step.
Posted by capristo, Apr 24, 2019 at 2:12 pm
Instead of working backwards, attack it like a binary search

Try a commit from 2014 - halfway between 2009 and 2019
If it works, you know it broke between 2014 and 2019, so next try one from 2017
Otherwise, you know it broke between 2009 and 2014, so try one from 2012
Rinse and repeat

Each time you will split the timeline in half and you'll end up finding the problem much faster
Posted by capristo, Apr 19, 2019 at 10:49 pm
We are making a "continuation" of the original game

The original devs (the ones RK wants to interview) started building it 18 years ago, and stopped after 4 years
http://ivan.sourceforge.net/

The continuation started a couple years ago

fejoa wrote
Have we still got money left over from the forum fundraiser?

Yes and no?

Well, the funds just went to my pocket since the only IVAN-related expense at the time was domain renewal.

I don't remember how much was raised. I had expected just enough to renew the domain for 2-3 years, and after that planned to pay for it out of my pocket.

It ended up being enough for like 10 years I think. So in a sense there was "extra"

If we held a new fundraiser for RK's quest, I'd definitely chip in so I guess that would sort of be like coming from the original fundraiser
Posted by capristo, Apr 19, 2019 at 12:23 am
It would definitely be an amazing gift. I'd love to see it happen!
Posted by capristo, Apr 17, 2019 at 2:02 pm
I would love to see this happen but I'm pessimistic that it will

That's a good rough structure, and as far as origin I would also be curious as to what they drew inspiration from, and what their goal was in building IVAN (i.e. how it would stand out from other roguelikes)
Posted by capristo, Mar 8, 2019 at 4:14 pm
Love the new materials...

Then you see a kobold wearing this

SO CREEPY
Posted by capristo, Mar 7, 2019 at 5:19 pm
Haha awesome! That's pretty impressive. I've beaten the game a few times but lately I've only had one game make it past the Enners in the last few months

Here's another tip if you're interested

SPOILER ALERT. Click here to see text.
instead of teleporting randomly you can detect enner flesh to see where he is

Actually in the new GC, he's always on the right of the map since he's separated by a river.
Posted by capristo, Mar 5, 2019 at 6:20 pm
Hahaha. I still haven't tried any crafting yet
Posted by capristo, Mar 4, 2019 at 6:50 pm
I think the main "problem" with mustard gas is that it's a new damage type. Think about the other types of damage in the game:

* combat damage - healing liquid
* exhaustion - water
* fire - douse with water
* leprosy - antidote
* poison - antidote
* lost limb - troll blood
* damaged artificial limb - repair

All the other types can be fixed and healed instantly. Mustard gas introduces the first type of damage that lingers even after it has initially been healed.

Yes, intuitively, all of us get out of the gas as fast as possible. The problem was that I would always drink the full bottle of healing liquid immediately. Which is actually a bad thing, because I don't need the full bottle to heal the present damage so it's mostly wasted, and now I have nothing to combat the lingering damage.

Now that I know better, if I keep tasting or distribute the bottle into vials and drink one at a time, it's pretty easy to survive.

Older players probably struggle with this more because taste and vials are new features that we're not used to.

I don't think it's any worse than the instant kills of land mines. Or fire damage. We all learned from experience how important it is to find fire resistance. And now I know to carry several vials of water so that I can douse all of my equipment. Similarly, now that I know how to fight mustard gas, it's pretty easy to deal with.

However I do think we should add a new type of liquid (or possibly an ointment or salve) which instantly heals mustard gas. That will make it easier for new players to deal with, since learning how to deal with the lingering effect can take a lot of frustrating deaths