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Posted by capristo, Oct 11, 2019 at 1:15 pm
Is it possible to train mana yet?
Posted by capristo, Oct 11, 2019 at 10:03 am
Didn’t know mana helped lower the cool down period for magic items, cool!
Posted by capristo, Sep 29, 2019 at 9:37 pm
Lots of good ideas there. Some of the suggestions I’m pretty sure are already implemented. I’m on my phone so I can’t reply in depth.

I do like the idea of perception helping to discover traps. Also full helms hurting it

And I have always wanted the Zelda style world map
Posted by capristo, Sep 25, 2019 at 7:09 pm
Thanks fejoa!
Posted by capristo, Jul 24, 2019 at 9:48 pm
I like this idea, and I think that the map exploration also helps to balance it, since early in the game it's unlikely that you'd have the resources to go wandering around aimlessly on the world map.

And even in the end game, doing so has a high chance of hurting your weapon skills from lack of use
Posted by capristo, Jul 15, 2019 at 5:14 pm
Yeah that's what I meant, I hadn't realized that until reading this post. Could be useful early on in the game especially
Posted by capristo, Jul 14, 2019 at 11:15 pm
I like it

I know that kicking a chest/wand/trap against a wall is a much higher chance of breaking it. Never thought about applying that to monsters too (or monsters kicking you into a wall)
Posted by capristo, Jun 6, 2019 at 10:09 am
That would also work. Actually that's a great idea.
Posted by capristo, Jun 6, 2019 at 12:14 am
If there are no lights, the caves are pitch black. So just go into a hallway and stuff your light source into your chest
Posted by capristo, Jun 5, 2019 at 3:01 pm
I knew about the floating eye trick but I have never been able to summon that memory when actually fighting one lol

The big problem with material changes is how difficult it is to fix them. It's a pretty permanent and awful attack. Maybe if the medusa/cockatrice were a "boss" and ideally restricted to a specific level. I wouldn't want them to show up randomly