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For one thing, put on any equipment you find no matter how crappy it is. A leather armor and leather boots will protect you much better than bare flesh. Then of course, gradually replace them as you find better equipment.
Same thing with weapons. You might not like a particular weapon but even a weak one will help. OK, maybe not a balsa spear, but at least get a short sword or dagger or little axe or something. Trying to use fists against the blue carnivorous plants will result in death, I guarantee it.
Umm. I've seen it take a few seconds before loading a couple times but never longer than that and it won't be permanent.
The next person who doubts my server is banned for life
Yeah I wouldn't go there until clearing at least 3 or 4 GC levels. The crystal golems are tough, the purple are weakest, then green, and really watch out for those blue ones. Also the spiderwebs can really cause problems, I can't tell you how many times I've been fleeing for my life from a blue crystal golem only to get stuck in a spider web and let the golem catch up and kill me
Helm of Brilliance is actually a good call in my opinion. That's one of the things I usually go for.
Belts of Levitation and cloaks of fire resistance can be useful although you can usually end up getting one on your own, sometimes it's worth it for the bonus in the beginning.
If I don't have these I wish for one of them:
scroll of change material
wand of cloning (or mirroring, mirroring seems to have a higher number of charges on avg, I don't know if that's actually programmed into it or just luck)
If you have a wand of cloning or mirroring but used it up, scroll of charging is a good thing to wish for
Holy Banana is always good
Eating floating eye corpses also boosts your Int by a very tiny amount
Belt of Levitation - a MUST. Of course, helps you avoid mines and traps, but also slime and dark frog blood which will destroy your boots. It also lets you set traps without worrying about getting caught in them yourself. Speaking of which ...
For fighting Sherry and others:
Carry around a couple of mithril or adamant bear traps, and set them in a line. Wait around the corner, let her get stuck in each one, and after she's gone through, teleport her away. (Wait around the corner or else you'll teleport your traps away too). Then repeat this... it will at least hurt her, possibly destroy some of her equipment, and maybe even cut off one of her limbs. Big mines are also really good for hurting them
Another funny thing to do is force them to walk over a path of crappy equipment. Sometimes, inexplicably they drop their own superior equipment and put on something much worse. I've seen Petrus drop his sapphire plate mail for leather armor
For named baddies .. a good way to tell if you're ready to fight them is, whether or not you've encountered the next more powerful one. So for example, if you see Rondol, then run away. But if you see Guugzamesh, that means you can go back and beat Rondol. If you see Xinroch, run, but if you see Ur Khan, you can probably take out Xinroch. Unfortunately this doesn't help much with Ur Khan, Golgor Dhan, or Sherarax since they usually appear at around the same time in my experience.
Sherarax, Golgor Dhan, Ur Khan, and spider silk all on the same level
Cloaks & Invisibility are two rules I always live by
Weapons - I'm not a big fan of Vermis. I'd rather kill things, when you fight more powerful enemies it gets annoying when it keeps teleporting them away.
Every single game I've beaten has been with Mjolak. Unfortunately since it's heavy you can only wield one (unless you have artificial limbs). Right now I'm trying an artificial limb game with an enchanted spear + Saal thul
U_E, there's also ivanSilver which has the IVAN icons but light background. I also don't like dark backgrounds, which is why I created it. It's even harder to see the flames and things in silver though.
It is, but you can at least tell that they're supposed to be flames when they're animated. Not so easy to tell if it's just one frame sitting there