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Posted by capristo, Mar 5, 2019 at 6:20 pm
Hahaha. I still haven't tried any crafting yet
Posted by capristo, Mar 4, 2019 at 6:50 pm
I think the main "problem" with mustard gas is that it's a new damage type. Think about the other types of damage in the game:

* combat damage - healing liquid
* exhaustion - water
* fire - douse with water
* leprosy - antidote
* poison - antidote
* lost limb - troll blood
* damaged artificial limb - repair

All the other types can be fixed and healed instantly. Mustard gas introduces the first type of damage that lingers even after it has initially been healed.

Yes, intuitively, all of us get out of the gas as fast as possible. The problem was that I would always drink the full bottle of healing liquid immediately. Which is actually a bad thing, because I don't need the full bottle to heal the present damage so it's mostly wasted, and now I have nothing to combat the lingering damage.

Now that I know better, if I keep tasting or distribute the bottle into vials and drink one at a time, it's pretty easy to survive.

Older players probably struggle with this more because taste and vials are new features that we're not used to.

I don't think it's any worse than the instant kills of land mines. Or fire damage. We all learned from experience how important it is to find fire resistance. And now I know to carry several vials of water so that I can douse all of my equipment. Similarly, now that I know how to fight mustard gas, it's pretty easy to deal with.

However I do think we should add a new type of liquid (or possibly an ointment or salve) which instantly heals mustard gas. That will make it easier for new players to deal with, since learning how to deal with the lingering effect can take a lot of frustrating deaths
Posted by capristo, Feb 28, 2019 at 3:20 pm
fejoa is the Windows expert, he'll chime in soon I'm sure.

But first of all are you running IVAN.exe from inside the folder? Is there a "Script" folder in the same location? There should be if you are running it from the folder it was extracted in
Posted by capristo, Feb 28, 2019 at 2:59 pm
Which operating system is this on?
Posted by capristo, Feb 28, 2019 at 2:35 am
Another one escaped! I encountered him just a few steps into entering TX. I'm not really sure why he wasn't moving... I think he was drinking a potion on the floor.

That gave me time to escape and head back to Attnam. Desperately searched the shops to see if there was anything I could do and I lucked out.

SPOILER ALERT. Click here to see text.
There was a wand of polymorph. I had to trade in my beautiful artifact mask (forget the name, but it was +1 Int, +1 Wis, and +1 Willpower) in order to afford it. But when I went back to TX I was able to zap him and kill him. As a bonus it turned an item on the floor into a helmet of brilliance so that was a nice consolation for temporarily losing the mask


Sadly that dwarf mine room got me. So stupid. I was 's'earching cautiously multiple times every step but I still missed a land mine.

So I had a helmet of brilliance, mithril two-handed sword +5, soulsteel plate armor, meteoric steel boots, lyre of charm, 1 leg that was changed material (dream cloth or something). So even with all that heavy equipment still had 35 Agility. Was up to 19 charisma, 16 Int. Ahhh, RIP.
Posted by capristo, Feb 22, 2019 at 6:04 pm
I'm mixed on this feature. Currently it's configurable.

Having it turned on is nice, and makes logical sense, but kind of renders Perception useless. Perception used to be one of my favorite things to train (as my multiple bug reports/pull requests about carrots have revealed )

Perhaps the deeper you go, the less visible these lights are.
Posted by capristo, Feb 22, 2019 at 5:43 pm
I think the red gas traps are worse (polymorph gas) because there's really no way to avoid polymorphing unless you're lucky enough to have an item that grants polycontrol, which are far rarer than healing liquid.

However, I did stay in the gas for an extra turn to kick the trap. I have noticed that the sleeping gas doesn't usually kick in unless you exit the gas and step back inside. So maybe if I had left the gas immediately I would've avoided the effect.

I do really like the addition of new trap types. Things like acid, gas, and poison immunity are far more useful than they were before. It would be great to get some new graphics for them.
Posted by capristo, Feb 22, 2019 at 4:44 pm
Just witnessed Kenny eat a whale bone spear - leaving just a stick of oak when he finished.

Love the small details!
Posted by capristo, Feb 21, 2019 at 10:15 pm
You know what.... ignore that. I just forgot how freaking tiny the 1x graphics are

I usually do 640x480 at 2x scale, but 800x600 at 1x seems like the graphics are so much smaller. Made my eyes hurt