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Posted by badbeaver, Dec 16, 2020 at 8:02 am
wait you can dip limbs into water?
Posted by badbeaver, Oct 5, 2020 at 8:20 am
Yup, it really sucks when you have been going back from a long trip into town to sell stuff when a monster crits one of your legs and you have to spend a lot of time dropping items
Posted by badbeaver, Aug 7, 2020 at 9:46 pm
So, it turns out, that if you sever a skeleton's limb when there is a dog/jackal nearby, the animal is going to eat it and become tame, didn't know it worked that way.
Posted by badbeaver, May 13, 2020 at 3:10 pm
Yeah, but a bit too obvious. Maybe you could adapt the Search function? Like if you search near a door, you can get a prompt that it is trapped. Maybe add a perception check too, so doors made out of hard material have traps that are harder spot
Posted by badbeaver, May 11, 2020 at 2:04 pm
You need a way to spot if it is trapped then.
Posted by badbeaver, Apr 10, 2020 at 8:58 am
If one uses a weapon with two hands, if one is artificial and has obscene dex, and the other one isn't, then does one attack with the speed of the natural arm?
Posted by badbeaver, Apr 8, 2020 at 6:31 pm
TheMasterGear wrote
The point? More leverage, namely, when used when wrestling to deal more damage like break bone or to free your weapon in a bind. That's just one thought.
When wrestling is added in IVAN, sure, but it doesn't have that. The system is much simpler.

TheMasterGear wrote
So wouldn't duel wielding two weapons double your damage output?
You don't see people duel wield handguns, melee weapons while they're not nearly as precise as guns, they wouldn't be just twice as effective as using one weapon in two hands.
It does, I think. At least it is very effective. A lategame IVAN character usually has insane dex, so why wouldn't an extremely dexterous person be able to use two weapons effectively? Even in the real world people used two weapons, to have more combat flexibility and to be able to parry much better. The damage and STR isn't everything.

TheMasterGear wrote
Though I'm sure if you had super strength, using a weapon would still help with piercing damage or range. You would just break the weapon really fast as the drawback; thus you'd want a tough weapon like a mace or a club.
STR already influences weapons enough, I don't think there is any need to complicate it. Weapon breaking according to STR could lead to unplayable games, as some characters reach >400 STR with artificial limbs
Posted by badbeaver, Apr 8, 2020 at 1:59 pm
TheMasterGear wrote
I also thought that one-handed weapons should be made into two-handed weapons because you can put both your hands over each other on the grip.
Dual wielding one-handed weapons is, well, kind of silly - handles on one handed weapons aren't designed to be used with two hands. Try to use a knife with both hands. And they don't generally require much strength to use, so what's the point anyway?

TheMasterGear wrote
Edit: The main problem is duel welding. Only the most gifted of ambidextrous would be skilled enough to attack twice as fast when dueling vs using one weapon. Unless that's not the case in Ivan?
Only dexterity influences attack speed. As far as I know, if you double-wield, weapons attack just as quickly as they usually would if you one-handed them.
Posted by badbeaver, Mar 4, 2020 at 11:46 pm
He can harden only the materials that are related to him, if I remember correcty
Posted by badbeaver, Jan 9, 2020 at 2:49 am
Why not add some additional optional goals that would add a small multiplier to the final score?