Search Results
Searched for posts by badbeaver in all forums

Modify your search
Posted by badbeaver, Jun 20 at 7:20 am
Should I rename the "rock" type to minerals and add plastics as a separate type of materials?
Posted by badbeaver, Jun 19 at 5:30 pm
I have added every new metal and changed some old ones, and I will do wood tomorrow.

It all should be correct, but it is 2 AM so I may have accidentally done some mistakes.
Posted by badbeaver, Jun 19 at 1:49 pm
Is there any way to look up the int needed to harden/change into a material?

Because I would gladly fill the IVAN wiki materials page with new materials if I knew how to do that.
Posted by badbeaver, Jun 19 at 1:44 pm
red_kangaroo wrote
Are hunters sadist?
Yeah, they are.
Posted by badbeaver, Jun 19 at 7:29 am
fejoa wrote
Is this on Windows? Which version of IVAN is it?

Windows 7 x64; IVAN v053

fejoa wrote
Awesome new forum avatar by the way ^...^

Posted by badbeaver, Jun 18 at 9:17 am
Wax/sand golems are freaking glass cannons. They have low hp, but a lot of dex and agi which makes them really hard to hit. But carrot golems... They are my favorite.
Posted by badbeaver, Jun 17 at 4:19 pm
Adding more materials is fine, but there are just too much new materials that don't really serve any purpose except confusing the player.

EDIT: And I get killed by golems a lot more often.
Posted by badbeaver, Jun 15 at 4:20 pm
great start
Posted by badbeaver, Jun 15 at 3:03 pm
My autosaves just don't work. Tested with multiple characters, every time I start up IVAN after my pc crashed all autosaves just don't work. When I try to load them it starts a new game and I can't save anymore.

EDIT: Lost another one. Autosaves are extremely useful for me because I have electricity problems and it shuts down quite often.
Posted by badbeaver, Jun 1 at 3:07 am
Wow this is awesome, I will start testing right now.