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Posted by Zayre, Mar 28, 2015 at 11:33 pm
Oh snap, that'd work perfectly.
Posted by Zayre, Mar 27, 2015 at 4:33 pm
Anyone figure out what the mummy is for?
Posted by Zayre, Mar 4, 2015 at 10:50 pm
I see theres muscled/fat body types in there as well. Are they used for things like Oree and Mr. Sumo?
Posted by Zayre, Mar 4, 2015 at 5:28 pm
While looking through the Humanoid.pcx file, I noticed that there are odd looking body parts and types inside. I'm also noticing that there are sprites for animated tentacle limbs. Are there any call-tos to these bizarre things inside? If so, what would their usages be?
Posted by Zayre, Mar 4, 2015 at 5:16 pm
Should being covered in blood have a chance to put a fire out? I noticed that after blowing myself up with a wand of fireballs that even after being coated in blood the fire remained lit; until I took the item off.
Posted by Zayre, Feb 23, 2015 at 2:54 pm
I'd be game for doing bug testing.
Posted by Zayre, Feb 18, 2015 at 5:45 am
Pretty sure at that point you look like your average Resident Evil Tyrant.
Posted by Zayre, Nov 27, 2014 at 7:44 pm
Happthada Turkei Dei.
Posted by Zayre, Nov 12, 2014 at 8:00 am
You're doing fantastic work, my friend!
Posted by Zayre, Oct 7, 2014 at 3:52 pm
The more I thought about it, the more I realized; a lot of enemies tend to try to run away while in a panic. Would it be possible to root an enemy into place with a function that is done more like a kick, by temporarily applying a "super slow" on them that makes it difficult for them to run away? The problem would be trying to figure out how to utilize a grapple when having your hands full and the like.

And if not that; it could give Unarmed an interesting thing. Sort of like how if you slip under a banana peel, you may trip and bop your head on a wall or something; you could execute like a sweep.