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Posted by Zayre, Dec 26, 2007 at 8:39 pm
Really... Wow, I need to observe more. o_o
Posted by Zayre, Dec 25, 2007 at 9:13 pm
More information. Not as many though... Some of which, are stuff people may already know.

LEARN TO LOVE LORICATUS. She will save your ass so many times, you'll think you had a god l-... Oh right.

Sickles are highly bound to rip limbs off. Daggers are bound to get more critical hits. A Short Sword is a combination of the two.

Cloaks protect your WHOLE body. Make THAT stronger first.

MAJOR SPOILER BELOW.
The first god that you meet will be very liking torwards you. If you encounter Valpurus first, you can get a easy High Priest ending... Well, Easy is a relative term.
END MAJOR SPOILER. HURRRAAAAHHHH!!!
Posted by Zayre, Dec 24, 2007 at 9:06 pm
You try to throw knives, thinking your DIO Brando. Oh wait... Thats what I WISH was in IVAN...
Posted by Zayre, Dec 24, 2007 at 9:03 pm
Me, I've created paths that let me get to the exit quicker. Then again, I also levitate over there, wished for a Levitation Belt.

NEW INFO-

Having two mistresses as a pet is usually unhealthy for their health. One is bound to whip the other.

Being polymorphed into a mistress, and having one following you, will make her whip YOU.

Whips are one of the most accurate weapons in the game. They're well suited for dismemberment.

The well of informations getting dry... X_X;
Posted by Zayre, Dec 22, 2007 at 7:27 pm
You start chucking stuff at a plant, thinking it'll bite your head off when, in all truth, its just a plant.
Posted by Zayre, Dec 22, 2007 at 7:16 pm
I think Negative Weapons simply add Negative Damage Values. Think of it kind of like trying to punch with a broken hand. You'd steal deal damage, but it wouldn't hurt the opponent much. Its like hurting yourself.

Also, the three sides of Triangle Trade...-
Starting Area
Attnam
Dungeon Shop

Buy from Starter Area, move to Attnam, sell there.
Buy from Dungeon Shop, move to Starting Area, to buy bananas, move to Attnam, sell bananas, sell items bought from Dungeon Shop.

Not really triangle, but Attnam is the ending point for selling, since the prices are stupidly high.
Posted by Zayre, Dec 22, 2007 at 1:26 am
You eat zombies.
Posted by Zayre, Dec 21, 2007 at 6:02 pm
You lose your own limbs and try to pray for replacements made of hair.
Posted by Zayre, Dec 21, 2007 at 5:27 pm
Some of them are plain common sense. Others, are ones I tested for, and found out myself. After all, since the pick can dig through walls, I can make tunnels, even rooms that never existed before. Shortcuts, trap ways, you name it. The water trick, I used to survive the annoying dark frog/acidic slime events, meanwhile, the negatives that happened, are basically me telling you some mistakes I made. (IE, using a pick on a mine...)
Posted by Zayre, Dec 21, 2007 at 4:33 pm
Using a Pick Axe to make a small cubby hole in the wall in stages with a lot of spawning enemies (Hint... Big Mommy Plant) can save your life if you need to heal/rest/eat.

Knives are more likely to hit a target when thrown.

If you destroy a snake's body, leaving the flesh only remaining, you won't get poisoned.

Food rots slower in colder areas (Glaciers, Plataues, Etc.)

Bones classify as blunt weapons.

Weapons with a lot negatives actually HEAL your opponent.

Armors made of cloth/hair actually reduce damage taken from stabs, by a small amount.

Armors made of metal absorb electricity, causing much more damage.

Kicking enemies into walls can cause the enemy to take more damage.

Kicking chests into walls can save time in breaking the lock.

A Pick Axe can be used to break down doors much quicker then kicking them in.

Digging increases your AStr.

Using the Pick Axe, you can make storage rooms which allow you to house equipment, and possibly food, for later selling.

Attacking enemies from behind increase your critical strike chance. IF you can tell where behind is.

Eatting a snake whole usually kills you. Don't bother. Same with spiders.

Being very precise with your wishes can yield very useful results.

Drinking from fountains usually cause more bad things, then good.

GOOD-
You can find rings and amulets.
Sometimes creatures can come out, being friendly.
You can release a spirit, that grants you a wish.
You may gain stat boosts.
You can gain certain magical effects.

BAD-
Creatures can come out, and be hostile. A lot of them.
ENEMIES-
Brown Flat Slimes (Usually I die from these... -_-)
Snakes (SNAKES ON A FOUNTAIN.)
Big Rats
Dark Frogs (Varying in size.)
This accounts for the friendly, too.

BAD CONTINUED-
The Spirit could be angry for being summoned.
The water can be contaminated by vomit, dead creatures, etc, causing stat drops, and even poisoning/disease.
You could get randomly teleported, which gets you soaked in water.
(END BAD)

Being covered in water increases your resistance to acid, and can remove acid/blood/magic blood.

Magic Blood can cause your weapons/armor to degenerate into negative categories.

Wooden Shields, although just wood, have very high block rates.

Wielding two shields does NOT increase your chance to block.

Triangle Trade can be done in The World of Attnam to make a very nice profit.

Levitation does indeed help you greatly.

Levitation will let you avoid mines.


Thats all I can think of, for now... Pick Axes are useful, eh?