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Posted by Zayre, Aug 28, 2013 at 4:58 pm
Defining the stuff so that it appears in the lists.
Posted by Zayre, Aug 28, 2013 at 11:25 am
Progress goes slow. I have nothing to show for yet, as I try to figure out definition content.
Posted by Zayre, Aug 24, 2013 at 1:31 pm
A lot of this is currently a think-tank, though I have been slapping at this code on my own and testing to see what makes the game explode.

Still, damn; Warheck is back now? We must call everyone and get them back!
Posted by Zayre, Aug 20, 2013 at 6:59 pm
Current Ideas and Planning:
Claw Weapons: Dagger like weapons, stand slightly between Short Sword and Dagger. Do more damage.
Whip Variants: Whips made of things like sinew and muscle tissues. Also include bladed whips like Scourges or Urumi
New Shield Types: Though most people don't use them, lighter versions of shields that aren't as cumbersome.
Two Handed Maces and Great Mauls: Massive weapons on par with the Great Axe.
Armor Splitter: Massive (and heavy) weapons that hold the Vacuum Blade effect.

Enemy Types:
Enhanced mistresses that use the new bladed whips, they're a nightmare for other mistresses. Can probably do something with friend/enemy relations to make mistresses not like them as much. (Some form of monster infighting? Though, since they're masochistic, they'd probably not have an issue with it...)
Rats Of Unusual Size. Larger and more dangerous rats.
Enemies made of fluids: Enemies of fluids that are obviously extremely dangerous to equipment. Some have their benefits.. Others. (High speed acid baths anyone?)

New Unique Enemies
Violent Valse: A human character who wields dagger and tip-sword. High speed, light armor.
Karroth The Butcher: High arm strength, might wield some intensely strong two handed axe that is pre-rusted.
Grand Assassin Marsical: A contracted killer from a distant land, comes after the player wielding two sickles.
Spite: A unique Imp who will annoy the player by stealing items from them. If possible, will wield a unique Whip of Thievery.

Unique Armors
Thief's Harness: Increases Agility and Dexterity.
Glorious Golden Codpiece: A belt that acts as a light source.
Brawler's Cloak: A half-cape of sorts that will grant agility.

Unique Weapons
Holy Penetrator: A tip-sword made of unicorn horn with a obviously phallic name.
Portable Landmine: A shield that will explode upon block, similar to how Turox explodes upon attacking an enemy.
Unlabored Flawlessness: A wooden two handed sword of sorts that spawns as ebony or yew. Will probably always be +16. Could be dangerous.
Longevity: A whip with a vampiric effect.
Posted by Zayre, Aug 15, 2013 at 8:31 am
4zb4 wrote
So what does this mean? They just run at you and explode or...?

They run at you, attack a bunch of times for almost no damage, and if you hit them, they become a blood fountain.
Posted by Zayre, Aug 10, 2013 at 11:46 pm
Learned that light weight enemies (10g) and high agility don't mix. Its sort of like throwing a softball at a tsunami if you have higher then 20 STR.
Posted by Zayre, Aug 6, 2013 at 12:38 pm
Even if you're in a great relationship with a god, you'll still have kamikaze dwarves killing themselves in the name of their god.
Posted by Zayre, Aug 3, 2013 at 1:33 pm
Learned that Critical Hits don't inflict as much damage on anything with Masochist tag. (Could just be RNG?)

Need to figure out what makes Assassins in LIVAN/CLIVAN spew so much blood (These guys are like walking water balloons. Of blood.)
Posted by Zayre, Aug 2, 2013 at 9:06 am
Closer inspection of the Is Masochist and Is Sadist tags revealed that allied mistresses will lash each other to death.

Masochist Tag also adds a unique set of dialogue if you critically hit them. (Oh, the delightful pain!)
Posted by Zayre, Aug 2, 2013 at 5:24 am
IsExtraFragile = true;
IsSadist = true;
IsMasochist = true;

Any explanation on what these tags /specifically/ do?