Search Results
Searched for posts by Z in all forums

Showing results 31 - 40 out of 118 total
Modify your search
Posted by Z, Sep 6, 2009 at 7:09 am
Why should I ignore people? Everyone here is an interesting person. I would like to ignore threads, though, so that they don't mark sections as "having unread posts" if these posts are in threads I ignore.
Posted by Z, Aug 29, 2009 at 5:56 am
I don't see anything special about carrots in the source, except that they can be thrown to bunnies.
Posted by Z, Aug 13, 2009 at 4:24 pm
IvanX in forum IVAN Variants
Nice to see you working again on it! But there should be some README and/or changelog which would allow to see the progress, both in the package and on the website (without downloading).

I see the package contains the sound libraries, but does not contain any sounds... maybe you should include the soundpack (which is available together with the Ivan3d download here), or a link to it (so that the download does not get bigger).
Posted by Z, Aug 6, 2009 at 7:35 am
Seems a bug. AFAIK there are two known ways of getting an infinite number of wishes in ADOM (other than just searching), but both are very hard to achieve (it's easier to just win the game).
Posted by Z, Aug 3, 2009 at 10:09 am
In my experiences, there is something better to wish for than a carrot...

wish for a wand of polymorph, and polypile (zap it at a row of 5 stacks of 5 junk items each), you are very likely to obtain several carrots that way, and you also gain perception from zapping the wand itself.
Posted by Z, Aug 3, 2009 at 5:58 am
Yes, I have also found a lantern near the start of game. Obtaining a lantern so early makes the game much easier.
Posted by Z, Jul 25, 2009 at 9:44 am
Tank! in forum Other Coding
Yes... I didn't know whether your issue was intended as a serious one or a joke, so I responded with a joke.

I don't think there is a problem with facing, in IVAN monsters have no facing and I think there is no reason for the tank to be different. Also, you can use missiles in 8 directions in IVAN, and the tank shooting should be no exception either.

TT..........x......
TT...............y..

But in this picture, if the tank covers the four T's and shoots right, does the missile go on the top row (hitting the 'x' monster), on the bottom row (hitting the 'y' monster), randomly, user-selectable (not good since it is a special case in UI and it breaks the 8 direction rule), in between (hitting both, but also being blocked by walls in both), or what?

I suppose the "in between" option is actually OK, but it required some thinking to discover. Wow, 2x2 monsters + 8-directional shooting = trouble.
Posted by Z, Jul 25, 2009 at 5:17 am
Tank! in forum Other Coding
Yes, there are more problems with graphics in IVAN. For example, unicorns are always facing to the left. When I am fighting an unicorn, and standing to the right of it, it is hitting me with its hooves, and when I am standing to the left of it, it is hitting me with its horn.

This is quite reasonable for an unicorn. But why does my dog go backwards when I am walking to the right? More importantly, why I am walking backwards when walking to the top of the screen? And how does a bunny attack with its rear side?

Also, when I am above that unicorn, and wielding a dagger, the game says that I am hitting it with that dagger. I don't know why would I use the dagger in this situation, it seems more reasonable to kick it.

Anyways, I see another problem with this tank image. It's all OK when attacking in a diagonal direction, but when shooting upwards, is it shooting on its left side or on its right side? I don't see any intuitive way of solving this problem.
Posted by Z, Jul 23, 2009 at 7:53 pm
Tank! in forum Other Coding
There is already a tank-like graphic in char.pcx.
Posted by Z, Jul 18, 2009 at 11:45 am
Aren't bear traps safe to pick up?