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Posted by TheMasterGear, Jul 24, 2019 at 7:27 pm
MrMagolor wrote
Split shields up into different types, similar to swords: where the current "shield" would be the equivalent of a long sword. Bucklers would be the equivalent of a short sword, and tower shields would be likewise for bastard/twohanded swords.

So what be the difference between them be? Have the smaller ones have lower volume and arm strength requirement, and the opposite for the bigger ones?
Posted by TheMasterGear, Jul 24, 2019 at 7:19 pm
Ischaldirh wrote

In short, lighter weapons never become truly obsolete. In fact, in a way they get better: with enough enchantment, even an iron dagger can do as much damage as a valpurium two-handed sword. But, the sword does not train your dexterity nearly as much, and dexterity is (arguably) a better stat to have a lot of than arm strength.

Sweet! I was usually trying to push my character to duel-wield two-hand weapons as soon as I could. Maces are my favorite due to the fact of their great blocking and low strength requirement compared to the other two-hand weapons. I should give daggers and short swords more of a chance.

red_kangaroo wrote
Shields were already buffed and can be pretty good now. In early game, especially if you have no armour, shields can provide the much needed AV, plus will block some blows. Later, you can get huge AV from metal shields, and shields of light metals are extremely good at protecting you, at the cost of some offense. I'd say they are at least competitive now, unlike before.

It felt like they must have been rebalanced compared to the amount of disdain they get, for the most part.

I actually use them a lot, but I never got far enough to see if they got worse in the end game.

The only reason I think tanking doesn't work well is that heath raises the danger level far too much. Thus tanks have to have low heath, making them flimsy once their armor is penetrated.
Posted by TheMasterGear, Jul 24, 2019 at 6:52 pm
That's a great idea! I was always ending up with thousands of gold and wondering if I shouldn't be selling stuff anymore. This would usually happen shortly after finding the second shop. Also for shops, when I'm not aligned with Seges. I would then buy out all the food in the shops and would be on the verge of starving most of the time. Having more food or banana restocks in the shop would help a lot with this problem.

I hope we see more additions to the world map.
Posted by TheMasterGear, Jul 18, 2019 at 10:08 am
Great idea, though I feel like it makes kicking not quite as unique. Also, aren't spears already slightly underpowered? As for the opposite for maces, halberds, and battle-axes, they don't seem to need the buff as much? As for shields, would they work with this change? By adding their roundness and weight plus the weapon you use in conjunction with it.

As for armor, realistically harder and/or heavier armor would hurt you more in real life if you were knocked back without adding padding. With that post you made about the secondary materials for armor, it could then make plate armor have a padded interior to dampen damage from the knockback.
Posted by TheMasterGear, Jul 12, 2019 at 1:59 pm
After playing over several dozen times, I'm still not really sure about the differences between weapons types.

Like in general, is there a difference between blunt and bladed weapons? Is there some hidden difference, like blunt weapons are stronger vs. armour?

Also, do light weapon always swing faster compared to heavy weapons, or heavy weapons are just better if you can wield them well. On top of that, does light weapons accuracy max out as well? Meaning there's no difference in the late game, making lighter weapons obsolete.

As for shields based on what I've read, they're bad later in the game because of their lack of damage? But I was wondering if it's not their lack of damage output, but instead, there is diminishing returns for blocking value. If that is the case wouldn't shields work better if shields base blocking value was lower, so they're not as good at the beginning and all other weapons parrying growth for skill is reduced to make shields seem more powerful late game with characters that have high shield skill?

I probably have no idea of what I'm talking about so you can enlighten me further that would be great.