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Posted by Stihdjia, Aug 7 at 11:38 am
There's a couple things I'm losing my mind trying to deal with. Most problems in the game have solutions that aren't too difficult as long as you know how to prepare for them, completely unavoidable deaths tend to get rarer as you progress.

But how the heck do you stay safe from a siren? If I see one I try to tame her if possible, and that's a fairly good option if I see her from a distance, happen to be lawful and know Dulcis. Sometimes sirens pop up right as you turn a corner though and instantly put you to sleep. I know there is wax in the game now, is it possible to plug your ears with it like Odysseus? That seems like the appropriate counter for sirens mythologically.

And mommo slimes seem to have gotten a lot stronger. You used to be able to run away, grab some crappy leather armor and come back to deal with them. Leather was safe from acid while stronger, better armor was vulnerable. Leather items now seem somehow super vulnerable to acid, and resistant gear is very rare now. Getting a pet slime from a fountain is a disaster even if they aren't hostile because you can't even tell them not to follow you. Stepping on even one or two of their puddles is almost guaranteed to destroy both your boots and maybe both legs too.
Posted by Stihdjia, Aug 4 at 7:12 pm
Ah ok, it makes sense now that I know what's going on. Great work so far, haven't played in like a year and the game is looking fantastic!
Posted by Stihdjia, Aug 4 at 8:05 am
Whenever I throw anything, it becomes engraved with "#t". Anything with this inscription seems to be picked up automatically, but simply dropping such an item removes the inscription.

As I write this it actually seems like it could be intentional, but maybe there's a more elegant marker for thrown items to be autograbbed, and maybe the tag could be removed when the item is picked up. But doesn't picking up an item take a turn? That could be dangerous. I'm just not sure about this feature, if it even is one...
Posted by Stihdjia, Jul 24, 2018 at 8:37 am
Ha nope, you can't tame or resurrect her. But you can tame a polymorphed Genny. She walked with me, but in retrospect I wish I had locked her in a house before she changed back.

I'm on the verge of winning that game, killed Elpuri already. But I'm suddenly having major crashing problems. Body switching is a really neat idea, but I'm not sure it's worth the instability. I'm unsure I'll ever be able leave the level I'm on if and when the new recovery option finishes (the last before Oree's lair). The game has crashed every time I've tried.
Posted by Stihdjia, Jul 23, 2018 at 5:03 pm
Just me and my pet Genny. No cheating involved.
Posted by Stihdjia, Jul 19, 2018 at 9:04 pm
Woo hoo I contributed! Thanks for the help
Posted by Stihdjia, Jul 19, 2018 at 2:42 pm
Huh I guess I always thought that happened already. Might be kinda tough since I don't think items collide with each other, only characters, walls, and furniture - things you can't walk through. I'm not sure how you would aim a thrown object at the mine rather than past it.
Posted by Stihdjia, Jul 18, 2018 at 8:49 pm
Hey fejoa, I managed to cobble together a way to change the fonts in the configuration menu! I have practically no programming experience but I realized the Outline options were already doing the exact same thing with a different graphics file. I copy-pasted the code for Dungeon Scaling in the configuration menu and figured out how to select a Font png. I've got a compiled version working perfectly, though it still requires a restart.

I'm a little overwhelmed with Gihub though, is there a way to cancel my merge request and resubmit it? Was that you commenting on my upload?
Posted by Stihdjia, Jul 18, 2018 at 1:10 pm
If this was an option in IVAN, the current setting would be called "easy" and it would only get harder.

There are a few things you can do to minimize your danger level in game, such as not getting super tough limbs with hundreds of HP.
Posted by Stihdjia, Jul 17, 2018 at 8:37 pm
Hmm I tried on github, but it says I need push access to upload files. If you think it's ok feel free to add them yourself, the magenta files I posted are ready-to-use replacements for Font.png from the Graphics folder. I didn't change any characters with diacritics though. As far as I know they are not used in the base game. Edit: I figured out the fork/pull request thing. I simply added the files though, I have no way to switch them in-game.

I like the second one wayyy better, but I'm not sure about the license. In the thread I took the characters from though, someone claimed that bitmap typfaces were not subject to copyright at least in the US because of their utilitarian nature. Do you think that one's alright? Apparently the original sources of some characters include Super Mario Brothers and a fan translation of an old Final Fantasy.