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Posted by SirReal, Aug 13, 2009 at 4:51 am
IvanX in forum IVAN Variants
IvanX 0.60.3 uploaded to sourceforge.
Fixed that start-with-level-19-unarmed-combat thing, as well as some more sourcecode cleanups.

https://sourceforge.net/projects/ivanx/
Posted by SirReal, Jun 10, 2008 at 3:48 am
The hiccups are either LIVAN or CVS; so far the only changes I've made myself in IvanX are game mechanics and bug fixes.

IvanX is currently on the back burner, seeing as I got a new daughter last week. Woot for me! Also, remember that IvanX is on sourceforge.net/projects/ivanx, and that anyone can get the source with SVN and build it - so that see what you wish for mechanic can be removed by anyone with a bit of hacking.
Posted by SirReal, May 28, 2008 at 4:19 pm
IvanX in forum IVAN Variants
Cerumen wrote
Nice stuff. I was somehow expecting stuff from IVANT, too, like the underwater lake, but I'm satisfied enough with what's in

By the way, there's one (larger) bug I've found: when I descended to the Enner Beast level, and then back, I ended up on a staircase guarded by four guards and supposedly leading to "the vault". Since I guess the vault is not in, there are two staircases down a level above Enner.

IvanX contains LIVAN, so there is a vault. There is a bug when you ascend to the entrance-to-vault level tho; you don't come up from the right staircase. I think IvanX inherited this bug from LIVAN, along with said vault.
Posted by SirReal, May 20, 2008 at 8:32 am
IvanX in forum IVAN Variants
+ Dogs can't open doors any more
+ Game requires ESC to be pressed when issuing warnings, so you won't miss them because you were spamming a move key.
+ Option to make kicking down doors the default
+ Numpad shortcuts:
- KP_MINUS: Same as ESC
- KP_PLUS: Show equipment screen
- KP_INS: Eat.
- KP_PERIOD: Pick up.
Posted by SirReal, May 19, 2008 at 5:17 pm
Please add IVANX as a project in the Downloads section.
Posted by SirReal, May 16, 2008 at 12:48 pm
IvanX in forum IVAN Variants
First precompiled Win32 package is available, both from here and sourceforge.
Posted by SirReal, May 16, 2008 at 8:14 am
IvanX in forum IVAN Variants
The project has been activated on sourceforge, and the initial revision has been checked in.

http://sourceforge.net/projects/ivanx

If you check out the repository, you get what you need to build IVANX with
- Microsoft Visual C++ 9.0 Express Edition (which is free to download from MS)
- Any Linux distro with gcc (usual ./configure; make)

No install functionality or packages yet, but you can run IVANX from within MS VC++ (use start Debug session for either the Debug or Release configs) or, with Linux, from the build directory (just run ./ivanx). Or, you can copy the needed files to where you want and run from there (using regular IVAN as a template).
Posted by SirReal, May 15, 2008 at 6:35 pm
IvanX in forum IVAN Variants
I'm starting to entertain hopes about getting this thing work on 64-bit systems, after all. Valgrind still complains about a lot of uninitialized stuff, but I'm chugging along, fixing the lazy man bugs as I find them.

It now lets me run around in UT on both 64-bit Linux and 32-bit Windows.
Posted by SirReal, May 14, 2008 at 4:28 pm
IvanX in forum IVAN Variants
Hi everyone!

I've been hacking a bit at IVAN, and I've put together a version that is part IVAN CVS, part IVAN 3D (patch 10, 11 isn't public), part LIVAN, part some changes of my own.

To make this old dog walk the walk on modern Linux distributions, as well as with M$ Visual C++ 9.0 Express Edition, I've had to restructure most of the file layout, fix innumerable portability bugs, and update the build system.

It now compiles cleanly with no warnings with both GCC 4.2 and Visual C++ 9.0. Since Esko & co never bothered about strict type:ing, it's probably never going to be 64-bit safe, but the 32-bit builds work like a charm!

When I get this beast cleaned up, I'm setting up a SourceForge.net project for it.