Search Results
Searched for posts by Singularity in all forums

Modify your search
Posted by Singularity, Nov 16, 2010 at 11:14 am
Eh. In any case, I like having a clean, unbiased slate to start with. Anyway, I've updated my local branch again. Now there's a config option to set it, as BDR suggested. Anyone who's willing to compile it and give it a shot, let me know how it works. I probably won't be touching the code again for a while unless an error springs up.

Edit: Bah... I can't seem to drop one item from a stack of two. If I try to move that slider thing, I get an assertion failure. Time to start digging through warnings, I suppose...
Posted by Singularity, Nov 14, 2010 at 9:05 pm
*shrugs* Well, I haven't played enough games of IVAN to know what I'm doing yet, so I guess I prefer to have the same clean slate every time I start a new game. I suppose it comes down to personal preference. It would be a bit more helpful if you had a way in game to tell what your strength and weakness were, though.
Posted by Singularity, Nov 13, 2010 at 2:52 pm
Alright, so, I dived into the code and I think I figured out how to remove randomization of starting attributes and growth rates (I think this was a common complaint among some of you?) Now all attributes start at 10 and level at the average rate. I can try to upload it to git as soon as I figure out how git works...

Edit: Got it! I made a clone of the repo here: http://gitorious.org/~singularity/ivan/singularitys-ivan/

Somebody download the unrandom_stats branch and let me know what you think. It should compile with VS2008 on windows, with the following caveats:

You'll have to specify to Visual Studio where you've installed the SDL and libboost libraries.
If you're not using my visual studio config files, you'll also have to "exclude from project" any files that say in their comments that they're compiled by another file (and there's a lot of those >.> )
There are umpteen-million warnings still, I've only dealt with compilation errors.

All that being said, I mostly want confirmation that this still compiles on linux, since it seems like that's what most of you use. I hope I didn't break anything >.>
Posted by Singularity, Oct 28, 2010 at 8:40 pm
Hmm... it seems pretty dead here and I don't exactly play IVAN much at all, but... I got bored.

So I've gotten the code from the git repo to compile and run on Windows 7 with Visual Studio 2008. I'm using the fullscreen-option branch. I also know nothing about git so I'm a little afraid to upload it. But if anyone's able to help, let me know.