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Posted by Serin-Delaunay, May 12, 2016 at 8:38 am
Now that they explode on breaking, that sounds like a good way to get an unarmoured limb or a head burnt off.

Edit: OK, I went into wizmode and actually tested this. Aside: are item frequencies different in wizmode? I found an unbroken helmet of understanding on UT1!
As for wielded items breaking, I tried one gas grenade and two lanterns, with no other equipment of any kind. The gas grenade broke after a fighting just a few monsters with it. The lanterns were much more sturdy. I died about 10 times more often than than a wielded lantern broke. The two monsters which succeeded in breaking the lanterns were a greater carnivorous plant and a kobold with a mace, when I blocked an attack. The kobold's attack killed me (because of the mace damage, not the lantern's explosion). I forget whether the carnivorous plant's attack killed me. In any case, both explosions set my scrolls of wishing alight. I didn't carry any wands, so I don't know if the explosion was powerful enough to break them.
In conclusion, lanterns are terrible weapons, but they're less likely to kill you than hedgehogs.

SPOILER ALERT. Click here to see text.
Broken lanterns are viable weapons to kill Genetrix Vesana with, but she might kill you a few dozen times first
Posted by Serin-Delaunay, May 11, 2016 at 9:03 am
If fluids can leak out of chests, why not light?
Posted by Serin-Delaunay, May 3, 2016 at 6:18 am
For maximum funtimes, die while all your valuable stuff is stashed on a different level
Posted by Serin-Delaunay, Apr 27, 2016 at 9:37 am
It sounds like we have enough participants. Would you all prefer to wait for Erno to get home/try to get Kahvi on board, or should we contact the RLR hosts with the panel we've gathered already?
Posted by Serin-Delaunay, Apr 12, 2016 at 8:04 am
Thanks for volunteering, Ighalli. Andrew Doull isn't such a regular fixture on RLR as when it began, so if it makes you more comfortable we can make sure the panel doesn't include him Mark seemed pretty enthusiastic about an IVAN episode.
Regarding Python, mismatches between Python 2/3 and 32/64-bit DLLs included in a game download can be major frustrations if the user doesn't have the right Python installed (especially if they're not familiar enough with the language to recognise these peoblems or maintain multiple Python versions on their system).
I think the best way around these issues is to use py2exe and py2app to make executable packages. This makes the user's installed Python irrelevant. Not sure what the equivalent for Linux is. As I understand it, Mark uses this method to make Windows versions of Ultima Ratio Regum.
Posted by Serin-Delaunay, Apr 11, 2016 at 7:41 pm
OK, it sounds like we've got two volunteers, fejoa and Zayre, and nominations for Ighalli, Kahvi, Z, Erno and Somagu. We should probably wait for two or more of them to sign up. Or even until Erno gets back. Would it be worthwhile trying to contact them outside of these forums?
Posted by Serin-Delaunay, Apr 9, 2016 at 9:13 am
You may already be familiar with Roguelike Radio - it's a podcast about roguelikes, mostly hosted by Darren Grey and/or Mark Johnson, and often featuring guests who are close to each episode's subject matter.

Classic roguelikes like Nethack, ADoM, ... Rogue... and Angband (and a few variants) have all had one or more episodes devoted to them, often with members of the devteam or enthusiastic players guesting. More modern games like Dungeonmans, FTL, and Invisible Inc have had the same treatment.

I think IVAN merits an episode of Roguelike Radio, and with IVAN development becoming more active it seems like an ideal time to make this happen. is there anyone from the current (or old) devteam and community who would be interested in participating in this?

I am by no means any kind of official representative of RLR, or even a regular on it, so I'll try to direct the usual hosts' attention towards this thread.