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Posted by Serin-Delaunay, Dec 26, 2016 at 9:52 pm
I found the vampire room on the first level. It should probably have a level message attached. The vampire was surprisingly easy to kill, but the bats are quite difficult (I'm using low-quality axes). Even doing my best to fight them in bottlenecks, they drain a lot of health and it all comes from my torso. Not sure if that's because of the draining code or just because my armour is bad (troll hide). Fortunately Silva sent her archangel to kill the rest of them.

Considering that Eating werewolf flesh causes vampirism, maybe eating vampire bat flesh should too? Not sure.

I like the zombie room, much more interesting than the shop.

The gas chamber is much more interesting with the doors starting locked. I managed to scoop up all the ommel fluids without incident because of my belt. Gathered all the grenades into a pile ready for transport, left, and locked the doors behind me... but then I killed a large cat, and it respawned inside and set off all the mines. No grenades for me!

I killed Xinroch's ghost while it was in a wall, and the shadow veil wasn't visible until I dug away the octiron wall. Fortunately I knew where it would be and had a good pickaxe, but inexperienced players might get stuck quite unfairly. I think it would be a good idea to destroy any wall-like terrain features the ghost is standing in when it's killed. This wouldn't seem incongruous with the earthquake that already happens.
Posted by Serin-Delaunay, Dec 26, 2016 at 4:10 pm
I did it! Used the vomiting-bananas exploit, but with wolf corpses instead of cans of banana flesh. Tried to sever a limb with a bear trap, but it broke before inflicting any injury. One of the wolves severed a leg, but Silva's replacement was made of green light crystal.
Posted by Serin-Delaunay, Dec 24, 2016 at 2:05 pm
My only food source is Silva, so this could be tricky. That wrestler's going down, though!
Posted by Serin-Delaunay, Dec 24, 2016 at 10:51 am
Is the tomb supposed to be able to spawn on a different continent to Attnam? Because while I haven't used wizmode or fully mapped this continent's coastline, if they are on the same continent there's a very long trip between them...
Posted by Serin-Delaunay, Dec 23, 2016 at 4:13 pm
Works perfectly
Posted by Serin-Delaunay, Dec 23, 2016 at 7:31 am
Yep. Missing libgcc_s_dw2-1.dll .
Posted by Serin-Delaunay, Dec 22, 2016 at 4:29 pm
From this website. Version 0.5.0.7 has the tomb (but not some of the updates and bugfixes mentioned)
https://attnam.com/projects
Posted by Serin-Delaunay, Dec 18, 2016 at 6:31 pm
You can get non-weapon damage values by wielding the item you want to test and using the wizmode command "character attack info" (b). That lists the attack values for both wielded items. A valpurium banana peel has damage 1-3, the same as a teak mace.
Posted by Serin-Delaunay, Dec 10, 2016 at 3:57 am
Thanks I guess the stollen it's meant to cut would be filled with banana flesh rather than marzipan...
Posted by Serin-Delaunay, Dec 9, 2016 at 12:26 pm
As long as it takes for one of the farmers to cut the Grand Atavus Day Stollen without dropping the knife.