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Posted by Serin-Delaunay, May 16, 2016 at 4:46 pm
I haven't looked too closely at the blametrail parts of the code, but I expect any explosion chain whose source is a direct player action would allow Poirotrus to know the culprit.
The player is also responsible for their pets' actions. If you bring a resurrected Ischaldirh into Attnam and betray a pet, and Izzy casts a fireball on it, any resulting vandalism or aggression is pinned on the player.
One possible loophole is throwing wands of fireballs. One time I threw a depleted wand to clear out the orc room. It worked, and also set off a chain of kamikaze dwarves, one of whom I believe affected my resurrected Sherarax, who didn't care. I suppose that's more likely due to her masochism than a missing link in the blametrail.
I'm trying to reproduce this in wizmode in Attnam, but even with two golden eagle feather arms it's really difficult to make it explode against a granite wall a mere two tiles away. On the rare occasions it does break, somehow no explosion is caused. Not sure what's gone wrong there. it worked the first time when it hit an orc's head.
Edit: If I use flesh limbs with max stats, the wand breaks on the first try. It only produces a fireball if it hits a creature rather than a wall. Not sure why. Anyway, the explosion angers Attnam so it's not a viable way to do assassinations.
Posted by Serin-Delaunay, May 16, 2016 at 4:02 pm
In Attnam she just summons wolves. otherwise I'd be doing the same to all the Attnamese shopkeepers, and possibly the Petrus and the smith.
Posted by Serin-Delaunay, May 16, 2016 at 3:34 pm
I think the less obvious secret room can still be hidden deeply, if it's on a level with big gaps like the minefield level.
Posted by Serin-Delaunay, May 16, 2016 at 3:20 pm
I think gas grenades in chests (maybe not in strongboxes?) still get set off by the earthquake. Being in the shopkeeper's or guard's inventory would protect it. But if dangerous things get put in an inventory, that might open up strange exploits involving selling a few dozen backpacks full of gunpowder and big mines, or a meteoric steel chest containing a gas grenade, in order to overload people on the shopkeeper's team. also, being in an inventory isn't conducive to browsing.
Posted by Serin-Delaunay, May 15, 2016 at 9:06 pm
*zaps a wand of necromancy on the thread*
I've submitted some 0.50 dev characters named Excel, and the one that's visible in the top 20 is somehow unattached to my forum profile or anyone else's. Not sure what happened there.
Posted by Serin-Delaunay, May 15, 2016 at 1:41 pm
I haven't tried to exploit mustard gas in LIVAN or CVS, and killing petrus peacefully has apparently become a more involved process now that 0.50.5 blames the player if they throw a gas grenade at or near a peaceful NPC.
One task which is still trivial is killing the dungeon shopkeeper, Merka.
Step 1: Sell him a gas grenade on a tile adjacent to him.
Step 2: Sell him stuff until he runs out of money.
Step 3: Buy any glassware you don't want broken.
Step 4: Buy and sell junk to train your charisma?
Step 5: Leave.
Step 6. Make sure Silva is happy, make sure you're not on fire, and pray to her.
Step 7. Wait for the gas to clear.
You now have all the junk you sold him, all his equipment, all his money, and all his stock, and a few more points of charisma.

I'm not sure whether I'd consider this a bug, or just an occupational hazard. A possible fix would be to blame item destruction caused by Silva on the player (as Legifer's explosions currently are?). However, that might make Silva's earthquake anger the shopkeeper just because of his lanterns being destroyed...
Posted by Serin-Delaunay, May 15, 2016 at 7:37 am
Yes and no - the animations show the rotated copies of the character (since the sphere is built from rotations).
The Poisson disc sampling looks good. I wonder how it would affect the average distance from UT4 to Attnam?
Posted by Serin-Delaunay, May 14, 2016 at 8:19 pm
Kinda like this:
Posted by Serin-Delaunay, May 13, 2016 at 7:47 pm
I've implemented an @-on-a-map demo with spherical geometry (along with a torus, a projective plane, a hall of mirrors - anything whose fundamental polygon is a square), but none of those have made it into an actual game yet.
The case of the sphere is quite weird because if the window is much larger than the map, it makes a square tiling like a torus map - but each "tile" is actually made up of four copies of the world, each with a different rotation. Copies of the player avatar dance around the centre of each tile.
Posted by Serin-Delaunay, May 13, 2016 at 10:05 am
So the Wise would know the world to be a square crêpe wrapped around Valpurus's body? Might be popular in France.
When it comes to imitating a sphere with a flat map, I tend to favour using the fundamental polygon:
Though that needs 90-degree shifts in player perspective, and some fov trickery.