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Posted by Serin-Delaunay, Nov 5, 2016 at 5:15 pm
Not exactly. See item.dat for full details. Cloaks are the only ones that actually improve improve.
Posted by Serin-Delaunay, Nov 5, 2016 at 5:02 pm
I tend to wait until I can get valpurium before I bother to SoCM my belt and helmet, but I guess there's something to be said for having adamantine head and groin protection early (as in, as soon as you have Lorocatus and can SoCM them into something on the iron path).

Other ways to get ridiculously bad stat penalties: wear broken equipment. All the broken versions of these items have even higher inelasticity penalties.
Posted by Serin-Delaunay, Nov 5, 2016 at 4:37 pm
That was entirely deliberate. Adamant would have an inflexibility penalty of 50%!
Posted by Serin-Delaunay, Nov 5, 2016 at 2:31 pm
Here are the numbers for boots, gauntlets, and cloaks:
Boot, Boot of Agility, Boot of Strength, Boot of Kicking
Material Name	AV	Weight	Penalty (each)
Meteoric Steel	11	2800	5%
Arcanite	13	320	1.5%
Mithril		15	2000	2.5%
Illithium	16	2400	5%
Octiron		20	360	2.5%
Adamant		26	4000	5%
Valpurium	30	1200	1%

Phoenix Feather	6	80	0%
Angel Hair	10	120	0%
Dragon Hide	12	1000	1%
Spider Silk	13	120	0.5%
GEF		22	40	0%

Gauntlet, Gauntlet of Dexterity, Gauntlet of Strength
Material Name	AV	Weight	Penalty (each)
Meteoric Steel	9	2100	10%
Arcanite	11	240	3%
Mithril		12	1500	5%
Illithium	14	1800	10%
Octiron		17	270	5%
Adamant		21	3000	10%
Valpurium	25	900	2.5%

Phoenix Feather	5	60	0%
Angel Hair	8	90	0%
Dragon Hide	10	750	2%
Spider Silk	11	90	0%
GEF		18	30	0%

Cloak, Cloak of * Resistance, Cloak of Invisibility
Material Name	AV	Weight	Penalty
Phoenix Feather	5	400	1%
Angel Hair	8	600	2%
Dragon Hide	10	5000	10%
Spider Silk	11	600	2%
GEF		18	200	2%

Boot includes boots, boots of agility, boots of strength, and boots of kicking. Gauntlet includes gauntlets, gauntlets of dexterity, and gauntlets of strength. Cloak includes cloaks, cloaks of acid/electricity/fire resistance, and cloaks of invisibility. The AV, weight, and inflexibility penalties are unaffected.

You can probably get away with metal boots, but I would probably recommend soft gauntlets.
Posted by Serin-Delaunay, Nov 5, 2016 at 1:23 pm
There's no harm in using wizard mode to try the challenges out, if you don't have a character you can spare before you know it works.
#1:
Try it! But probably try it in 0.50.
SPOILER ALERT. Click here to see text.
Ommel cerumen is a substance aligned to Sophos, so he can provide replacement limbs made of ommel cerumen, which you can detach with a bear trap and eat. At least in 0.50. CSV may have fixed that. I've never actually had a cerumen limb or even SoCMed something into cerumen.

#4:
Hint: Betray the pet. Try it! Two shields also works.
SPOILER ALERT. Click here to see text.
The pet will kick you, and will incidentally kick items under you. If a bottle of acid is kicked into a wall and breaks, the acid will be desposited on the wall. Then items can be kicked through the gap.
Posted by Serin-Delaunay, Nov 5, 2016 at 11:32 am
HIGH PRIEST
I kicked the silver magic portal a few times (no effect), then traversed the golden magic portal, which spat me out on GC1. Told all my allies to follow me back. They were: Sherarax, Claudia Donovan, an elite guard, the patrol guard (on fire and wearing one of Petrus's wives' chastity belts), a veteran guard, and 19 wolves. That's almost a staff! Time to do some reading, 'cause Valpurus isn't at all happy with me.

I unlocked the doors to the great hall in the most ceremonious way possible (applying the key to the lock), led all my allies inside, moved the severed enner beast head to its rightful place at my left hand (does that creepy moving severed head really need to be fanned with palm branches? Yes, absolutely), and sat.

MASSACRE HISTORY
Directly by me:
Nothing much interesting here, except Ischaldirh the dark archmage being killed by a flying holy broadsword named Valpurus's Justifier covered with poison +16 in gloomy cave level 1. And the resurrected enner beast by Haedlac's flying longsword in Attnam.
By my allies:
* A bunch of New Attnam colonists were killed by wolves.
* Sailing the angel of Silva killed the enner beast! I knew it!
* Vladimir managed to kill a floating eye somehow.
* A flat mommo slime was killed by Sherarax the mistress queen's dirty attack below the belt while polymorphed into an apprentice dark mage in gloomy cave level 10. So much gained, so much lost.
* An elder dark mage was killed by an explosion of a wand of striking caused by herself in Oree's lair.
* Two apprentice dark mages were killed by an explosion of a wand of lightning caused by an elder dark mage in GC12.
* Most of Attnam killed by an enner beast's scream.
* Trailer was killed by an orc slaughterer as expected.
* The valpurium golem was killed by an acidous blood golem's dirty attack below the belt in Oree's Lair.
* Wingding the mistress warlady was killed by an elite dark knight.
* One of my wolves died by stepping on a broken bottle in GC1. I suspect it was more like 40 broken bottles discarded on the same tile.

Guugzamesh and skeleton Xinroch apparently never showed up.
Final score: 1128550
I think "fool" was a test character who checked that New Attnam was correctly renamed/repronouned.
Posted by Serin-Delaunay, Nov 5, 2016 at 10:59 am
JUSTIFIER
This doesn't really deserve a section. I hit the orc, I hit the orc, the orc died, I took the Justifier. Cliffhanger for nothing.

Also I tamed the mistress warlady that spawned. Took bets on whether he'd survive Oree's lair. Sherarax whispered "He's participated in the weekly orgy at Nefas's High Temple and survived". Sounds like a yes. The valpurium golem said "Yes, master." That's two. Trailer's digested meat in a rotting kobold corpse (offscreen) said nothing. I guess that means no? Trailing's corpse said likewise. Sailing and Mailing the angels of Silva and Mellis telepathically communicated (from a different plane of existence) to say "We don't care, infidel. Why haven't you made any sacrifices lately?" Be that way. I guess those are two more no votes.

So that's 1:2 odds on the warlady (Wingding) surviving. I'm not sure there are any actual stakes involved. Maybe a can of banana flesh to those who guessed correctly and are around to collect. All Ivan's bottles of vodka exploded during a Turox accident, and the enner beast smashed the bottles from the Attnam cellar.

OREE'S LAIR
There's mages here too. I'd better let my allies take care of the entrance room while I sort everything out. The mystic dark frog died pretty easily. The elder dark mage had the bright idea to hit me with a burst of energy while I was standing next to her. So, a bunch of wands exploded, she got slowed, she got zapped with electricity, she was caught in an explosion, she got rained on with acid, she got turned invisible, she got hit with two bursts of energy, and she died. Also I got cloned. My clone doesn't have leprosy, so maybe I was wrong when I thought that was a thing that happened. She doesn't have any clothes either, so I gave her some hand-me-downs.

Oree the blood daemon king doesn't often get a fair chance when I meet her, so this time I let her attack me a little while I fought the angel of Cruentus. The result was she broke her nymph hair gauntlets punching my sword. Ouch.

She's not too bad at kicking - she often throws me off balance. Her vomit attack... well, fortunately I still have my amulet. Anyway, it's time to put an end to this. I have two holy handgrenades of Antioch that I want to clone and distribute throughout the portal room while Oree is locked inside it and... stop kicking me! St-- oh, hi Claudia. Hi Sherarax. I'm going to lock this door, teleport somewhere else, and kill this dark battlemage, could you leave Oree alone and follow me? No? You want to just kill Oree by striking her in the groin with your mithril hammer covered with different types of blood +2? Fine. Don't drink the pepsi, though.

Let's see what happened to my other allies. There's still an elite dark knight in the entrance room, that's a bad sign. And three acidous blood golems. And a lump of valpurium on the floor. And Wingding's corpse. I am sorely disappointed. No can of banana flesh for you, Sherarax.
Posted by Serin-Delaunay, Nov 5, 2016 at 10:42 am
The N strategy is Mellis gives you all the food you want, all the healing you want, and probably some ommel fluids to clone. And introduces you to all the other gods without having to find their book or altar. Loricatus repairs everything, upgrades all your metal gear to meteoric steel, and maybe a few special things to adamant. Silva gives you better replacement limbs on average than most gods, and if she gives you any bad ones she'll eventually upgrade them to the best. She also provides meat shields to help in the wolf level and distract spellcasters. She tries to put out fires, but it doesn't work very well. Her earthquake blows up all the mines and grenades on a level, and sometimes digs up gems. Later on, you can expand to Sophos/Cleptia/Dulcis/Mortifer or whoever.
Random gifts in the C+ to L- range include SoCMs, SoHMs, repair scrolls, charging scrolls, all cloaks, and wands of haste, invisibility, and teleport.
Posted by Serin-Delaunay, Nov 5, 2016 at 9:48 am
Arcanite plate is pretty nice (and has a smaller movement penalty than both adamantine chain and mithril plate), but if you like the neutral gods (and there's a lot to like about them) then it's difficult to maintain a good relationship with them while getting Atavus's gift.
Posted by Serin-Delaunay, Nov 5, 2016 at 9:44 am
red_kangaroo wrote
Wow, Sherarax has no dialog of her own! I'll have to take a look at that!
I didn't report it the other times I resurrected her because I thought it was funny.