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Posted by Serin-Delaunay, Dec 9, 2016 at 10:29 am
fejoa wrote
Har har! Where's the merge request? Go on, I want it in time for Christmas release
Here it is: https://github.com/Attnam/ivan/pull/222
Posted by Serin-Delaunay, Dec 8, 2016 at 11:52 am
On a whim, while feeling a bit seasonal, I made a Grand Stollen Knife of Attnam, based on that of Dresden (link), and put it in the golden chest in the treasury.

It's a unique two-handed scimitar with extra primary and secondary volume, extra damage, and less accuracy, and it's made of gold with a silver handle (Dresden's is silver plated).

I mostly added it so that there would be something existing in the game that says "unbelievably inaccurate". It can be SoCMed if you manage to steal it, but even with an arcanite or octiron blade it still needs enchantment to be a viable weapon. With valpurium or mithril it also needs very high arm strength.

For some reason the shopkeeper would only pay about 400 gold for it.
Posted by Serin-Delaunay, Dec 4, 2016 at 5:58 pm
It's not an issue in this run any more, but I think if you're going to use vodka to get past the plant room, it's best applied to the mother plant. She does the most damage, and confusing her will make some of her attacks target the other plants rather than you. The other plants can't do very much damage to her (or you), and they're easy enough to cut out of the fight before facing genetrix vesana one-on-one.
Posted by Serin-Delaunay, Dec 2, 2016 at 5:19 pm
Since valpurium plate can be enchanted up to 45AV or more, I tend to prefer it. The 5% stat penalty isn't too bad if every other piece of equipment with an inflexibility penalty is GEF.
Posted by Serin-Delaunay, Dec 1, 2016 at 11:52 am
4zb4 wrote
SPOILER ALERT. Click here to see text.
Going off the assumption that we've removed Petrus' arms and thus dropped the justifier on the floor, the simplest way to get him out of the way would be to summon a hostile genie or resurrect and betray an Enner Beast or something that ends up accidentally kicking an item over his tile. Petrus will move out of the way to start fighting the genie/beast.

From there we need to figure out how to get the Justifier outside.
For this magic trick I have two ideas:

1. Use the tried-and-trusted betrayed-pet-kicking technique to gradually get the justifier outdoors. This could be made easier by acid-raining the nearby walls so it's a straight shot outside.
2. Have a friendly kamikaze dwarf equipped with a backpack of gunpowder and a wand of teleport. Betray him right next to the Justifier and pray it gets teleported outside.

SPOILER ALERT. Click here to see text.
The exploding wand of teleport would work without needing to get Petrus to move. However, if the whip is kicked with enough to sever Petrus's arm, it (and the Justifier) may be moved to a different tile without any special treatment. I'm not sure a veteran guard would have enough leg strength to do that. I'll give this a try in wizmode.

Yeah, a veteran guard kicking a golden eagle feather whip of thievery at point blank range is not good enough to even hurt Petrus, let alone sever an arm.
Posted by Serin-Delaunay, Nov 30, 2016 at 7:18 pm
SPOILER ALERT. Click here to see text.
Because you can't make a pet hostile to Petrus without making yourself hostile to Petrus.
Also, Petrus has
IsImmuneToWhipOfThievery = true;
in char.dat, so you could use this method (with any kind of whip) to remove his arms, but you'd still need a way to move the Justifier from under his feet.
Posted by Serin-Delaunay, Nov 30, 2016 at 4:44 pm
Chests aside, Turox isn't compatible with having scrolls or wands of teleport in your inventory for immediate emergency use. I guess that's a point in favour of Sophos.
Posted by Serin-Delaunay, Nov 30, 2016 at 4:41 pm
I've thought about 26 quite a bit. My best guess is:
SPOILER ALERT. Click here to see text.
* a hostile genie in one of the houses
* a stack of valpurium/adamantine beartraps in the doorway, and the player floating above them
* both mystic frogs removed from town
You wait in the doorway until Petrus arrives, somehow not getting killed by the genie. Once he arrives, you move out of the way so that Petrus can step on the traps. You kill or teleport the genie so that it doesn't kill Petrus. Then hopefully he traps his arms trying to free his legs, and ends up severing them, and if you're lucky he doesn't get his head destroyed trying to free himself. Probably best to teleport him after he loses his arm. This probably needs a lot of experimentation to find the right number of traps.
Posted by Serin-Delaunay, Nov 30, 2016 at 1:13 am
SoCMs and chests go pretty well together when you want a lot of ommel bone, blink dog flesh, or floating eye flesh (and have cloning charges to spare).
Posted by Serin-Delaunay, Nov 28, 2016 at 8:01 pm
I don't think a single large chest spawned in that game. It was very late in the game when the only strongbox appeared. And I'm pretty sure some wands were broken even in the strongbox