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Posted by Serin-Delaunay, Nov 5, 2016 at 9:43 am
CLEANUP
I'm switching Turox for my lost ruby flaming sword of Xinroch. It's not even close to being as good a weapon, and I can't SoCM it, but it won't randomly blow up any scrolls and wands that I keep in my inventory. And it'll train my Justifier skill.

Sherarax seems less interested in walking the wolf and more interested in slaughtering orcs. Fine by me.

Actually, where is that wolf. Trailing! *whistle* Where are you? Offscreen wandering around with 303/538 health. OK. Come and keep me company while I train my skill with large swords.

The orc general had two bottles of ommel urine. Sherarax was full after 1. Trailing took the other.

There were a few other mistresses on the level. One called me a boy. I showed him "boy".

GOLDEN MAGIC PORTAL
Strong box! I'll put my good wands in there. Trailing killed an elite dark knight but ended up with a mere 28 HP. Don't die yet, you've got a long way to go! An orc squad leader stabbed Trailing a little bit, then Trailing got stuck in brown slime, then freed itself, then an apprentice dark mage electrocuted it.

Trailing, you always were trailing behind the power curve.

So now Sherarax has been promoted from "dog-substitute walker" to "faithful companion". Since I don't anticipate meeting any more angry archangels, he should be able to stay alive for the rest of the trip without help. If not, well, I found a wand of necromancy in Infuscor's altar room and there are going to be plenty of dark knight corpses in Oree's lair. Sherarax, write that down in your copybook now.

Fun things to do with GEF limbs: kick fragments of summoned skeletons at necromancers rather than approach them. Kick down walls rather than using a pickaxe on them.

MAGE ROOM
It spawned 3 tiles away from the stairs. Eek! I guess that settles the question of whether to try to kill them or not. I hope Sherarax and the tame valpurium golem will be helpful.

OK the first thing they did was teleport away my Justifier. NOT COOL. At least I'm still hasted. Ischaldirh's octagonal key saves me from trying to tunnel through the wall. Arcanite golems are difficult to kill with just the ruby flaming sword, so Turox comes back out. This is exactly the kind of work Turox was made for. It breaks the arcanite golem quickly, and I'm through to the squishy meat in the middle of the room. Sherarax is on the way to help, first he has to deal with the other arcanite golem.

Something, don't know what, happened when I killed the next wizard. I didn't see a fire explosion, but staves of wondrous smells exploded, wands of acid rain exploded, wands of teleportation exploded, bottles exploded, I have 884/1037 HP. On the plus side, it's raining acid on all the wizards. On the minus side, I don't think it's raining on the elder dark mages. I'm going straight for them because I think they're the only ones that can cast energy spells on me. One down. killed a mystic frog on the way to the second. Two down. Hopefully we can kill the rest in relative peace. Maybe with the thunder hammers, 'cause Turox and the ruby sword are both covered in healing liquid.

The room's clear. If "clear" can be accepted to include being awash with sulphuric acid, raining sulphuric acid, filled with blue gas and smoke, and strewn with corpses, lumps of arcanite and octiron, bones, staves, and cloaks. And gradually filling up again with zombies. I took all the scrolls and wands. And some of the residents escaped during the teleportsplosion.

I'm now both hasted and slowed, which cancel each other out. But the slowing is probably temporary. Found the Justifier without needing to detect material! An orc general on the other end of the level to me is holding it. A mystic thunder zapped away my thunder hammer! Then made me teleport! That's only gonna make things worse for you, froggy!

Trying to clear out the portal room while slowed and unjustifiered was probably not the smartest idea, but Sherarax arrived soon after me to do the bulk of the work. Recovered my good thunder hammer. And apparently someone had teleported away the avatar of Valpurus! How very dare they! That belongs in my, uh, inventory... Maybe it doesn't. Anyway, time to get back my Justifier. Petrus's Ju-- no, my Justifier.
Posted by Serin-Delaunay, Nov 5, 2016 at 8:17 am
TRAILING
It's not quite time for Elpuri. First I want to complete Trailing's transformation into a psychic ommel-juiced superwolf. I locked it in a room to run around for a while (increasing its hunger - apparently allies don't lose nutrition while walking around the world map), then cloned some medium chests and SoCMs, then put my 5 bottles of ommel urine and an ommel tooth chest in the room. It ate a third of the chest. Maybe the floating eyes were a mistake. I waited a little longer (with the chest on a different level not rotting), but it didn't get hungrier. 54 strenth, 135 agility, 53 endurance, 128 perception, 37 intelligence, 26 wisdom, 53 charisma, 561 HP, infravision, ESP will have to be enough. It won't be killing Elpuri, but it'll probably not die too often. Onwards!

I also stole all of the precious stones from the cathedral hall, kicked down Petrus's beds, kicked down the smith's anvil, kicked down the coffin in the catacombs, stole the avatar of Valpurus (tried to sacrifice it to Valpurus, he didn't want it), and tried to kick down the two thrones (they're unbreakable). Offered all the stones to Mellis. No new angels. Locked the (intact) cathedral doors before I left. We don't want thieves getting in, do we?

TRANSIT
Tried to bring the polar bear with me too, but it just got lost too often. Added Bing, Cying, Ring, and Thing the mystic dark frogs to my party when I passed through GC5. Their health was still quite low. I tried to feed them some healing liquid, but they seemed uninterested. Well, if they die that's their loss! They seemed a bit nostalgic when they passed through GC7. Maybe they don't like having siblings. Well, that's just tough. Ivan was ready to follow me from GC8, but Vladimir got stuck in green slime. Oh, Vladimir. Be a coward, see if I care.

Speaking of cowardice, All my wands are desperately begging me to leave them on the stairs. I'm going to indulge them.

ELPURI
There were two mines in Elpuri's room. A dark frog stepped on one (a big mine) before I finished reading my teleport scroll, and set the other one off. Most of the frogs died immediately. The mystic frog still needed a critical stab. Elpuri lost 123 HP. Buckle up, E, there's gonna to be more explosions. And also a cloud of blue gas when Turox breaks the teak staff of wondrous smells sitting in my inventory. Elpuri was given the gift of levitation for a few brief moments, then lost its head.

Let's see how everyone else is doing. The orc room spawned on this level, so they're probably fighting desperately or semidesperately. Or just stuck in a corridor. Or being slaughtered by an elite dark knight. Oh, Sherarax the mistress queen appeared. And he's two tiles away from Trailing. I guess I might need Ischaldirh's resurrection wand.

SHERARAX
I tried to teleport between them, but ended up somewhere else. Looks like there was a wall between Sherarax and Trailing. Teleported to a square actually in the corridor he was following, and killed him in three hits. Now I need the resurrection wand. Went to GC8. Two orcs followed me. Accidentally set off Turox while dispatching them, which set off the teleportation wand inside the chest I was standing on, which teleported away my chest full of wands. Facepalm.

Found it. It was of course in the middle of the region that's raining acid. Where else would it be? Fortunately the unused resurrection and cloning wands both survived. And now Sherarax is friendly. Time to duplicate/upgrade some equipment for him.

Amulets of elemental protection can't be cloned?! Legifer, do you drink from a +5 illithium mug full of player tears? I used an oil lamp from the cathedral to wish for another amulet of life saving to give to Sherarax. Now I have a fully equipped dog walker in my employ. And he has helpfully informed me that if I think he's tough, I should avoid Sherarax, his queen. And that no man has ever lived through a night with her. Not sure why he thinks I need to know about men's survival rates with his namesake.
Posted by Serin-Delaunay, Nov 4, 2016 at 6:11 pm
Loricatus tries to harden the material of the item wielded in your right hand, or your left hand if the right hand is missing or empty. He fails if the material is not aligned with him, if the material cannot be hardened, or if the item cannot have its material changed.

Otherwise, IR is calculated as:
IR = I - floor(R/50)
where I is the intelligence requirement to harden the material, and R is the player's relation to Loricatus. If IR is less than 2, the hardening succeeds. If IR is 2 or more, the chance to harden successfully is 1 in IR.

with R = 1000 (the maximum), R/50 is 20. That's enough to harden anything up to meteoric steel with certainty. To harden from meteoric steel to adamant, the chance is 1 in 20, or 5%. If you have maximum relationship with Loricatus, and pray 20 times (2 days and 2 hours) while wielding a meteoric steel chain mail in the right hand, you have a ~64% chance of getting adamantine chain mail, without any INT requirement (you'll need food though).
Posted by Serin-Delaunay, Nov 4, 2016 at 5:14 am
Those were my findings too. Although I'd add that adamant chain mail is available via Loricatus long before 40 Int, and has better AV than all the soft mail except GEF. It also beats mithril plate by a single point, being equal in all other respects. So it's pretty much the best available until 40 Int and octiron plate.
Posted by Serin-Delaunay, Nov 3, 2016 at 12:25 pm
ISCHALDIRH
All the allies on the level are successfully distracting Ischaldirh from casting spells at me, but I need to kill her quickly to avoid disasters (she can blow up wands even when they're contained in chests). Teleporting next to her doesn't work because she reacts too quickly and teleports away. Teleporting to a spot where I can throw sharp objects at her works beautifully. First, Golgor Dhan's sapphire scimitar. Next, Ur-Khan's ruby halberd. That took off her left leg. Next, Haedlac's valpurium long sword. The priest's arcanite mace. The +7 adamantine thunder hammer that I swapped out for the Justifer. That took off her right arm. An adamantine short sword from Merka's shop. Ischaldirh apparently summonned an orc general. I don't really understand how that happened. Doesn't she normally summon golems? A golden long sword from the treasury. A mithril hammer that Loricatus gifted to me. The unenchanted adamantine thunder hammer from GC4. That took her left arm off. A bronze long sword (no damage). A mithril dagger. That took her right leg off. Haedlac's valpurium shield (no damage). A helmet of attractivity. A mithril dagger of venom. An octiron bear trap. An octiron quarterstaff. A diamond stone. Two broken whips of thievery. I'm not doing very much or any damage now, and I'm more or less out of good things to throw. Time to unequip the justifier, and hope she doesn't zap my box full of wands and make me polymorph into a medium-sized ant.

Throwing the Justifier took her head off without any problems. ))))

Now it's time for TREASURE! Then Elpuri.
Posted by Serin-Delaunay, Nov 3, 2016 at 11:56 am
INLUX
Fortunately the angry angels are slow enough to let me dash past them and claim the Justifier and the hexagonal key. Throwing Haedlac's valpurium sword finished off the enner beast. The surviving residents of Attnam seem to be:
* Two elite guards
* The eunuch guard
* The giant light frog
* Mirvo, Ikiros, Hulbo
* A hunter
I'd like to try locking the angels in one of the cathedral rooms with Haedlac's key. Tried to do it to an elite guard, but she just kicked the door down. Angels won't be able to do that.

Locked Inlux and one angel in the dolphin room, but Inlux teleported out. Should have seen that coming. Locked the other one in the altar room and raided the treasury. Mellis will be pleased!

I think it's time to retrieve my friends from the catacombs and leave Attnam. I didn't spend any time mining out GC1, so leading them all to GC6 to wait for Ischaldirh will be impossible. I'll just have to do my best in GC1.

Apparently the game doesn't let all my allies autofollow me out of Attnam when there are enemies present, so only 8 wolves came with me to GC1. That wouldn't be nearly enough. Had to kill the rest of Attnam (and the angels, who my allies had let out of their rooms) to get everyone into GC1. Now it's time to excavate as much of the level as possible. Without triggering issue 120.

Mellis traded my golden banana peel into a banana! What a betrayal! T_T

Ischaldirh has shot her first fireball! it's time for action!
Posted by Serin-Delaunay, Nov 2, 2016 at 8:30 pm
10 complete. But I screwed up and angered Attnam after Petrus died. Whoops!
https://attnam.com/posts/27397
Posted by Serin-Delaunay, Nov 2, 2016 at 8:20 pm
In other news, if you throw a non-worthless object at an enemy on cathedral grounds, and the item breaks when it hits the enemy, then the item falls on the floor and transfers ownership to the cathedral before it breaks. And you are identified as the cause of the breakage, so you aggravate the Attnam team and the angels show up to attack you. I'm pretty sure that's a bug.

I mean, so is the enner beast, or mustard gas, or sulphuric acid killing Petrus without any complaint or attempt to survive. But breaking thrown objects before they transfer ownership might be easier to fix. But now I don't have to go through weird machinations with a dual-shield betrayed guard to get my Justifier and hexagonal key. Yay!

Quote
We will defend the holy order!
Bit late for that, mates!
Posted by Serin-Delaunay, Nov 2, 2016 at 8:12 pm
PETRUS
I've science talked the dolphins and got enough resources to finish my endgame kit (and enough scrolls to repair damaged limbs without the tailor's help), so it's time to instigate plan E.

That's E for Enner. Because I'm going to try Slob's Challenge number 10.

First I need to get my allies out of the way so they don't kill the enner beast. Most of them are in the catacombs, Trailing is in UT3. Next I need to can a decent collection of healing liquids, drink lots of ommel snot, and get GEF limbs, because phoenix feather limbs aren't good for long-term enner exposure.

One of the new cloning wands had 1 charge, the other had 3 charges. That made about 6 carrots, a set of 3 floating eye corpses for Trailing, and 15 cans of ommel snot before I used the recharge scroll. Two more mirroring charges let me finish enchanting my armour, GEF my limbs, and uprgade Turox. Turox is invited to this party. Here we go!

Uh... interesting results here. I didn't manage to keep the corpse pieces fresh enough, and they started to develop flies. The first zap of the wand of resurrection revived her, but still with flies like a zombie and unconscious. Further zaps weren't able to take her above 7 HP. Merely throwing a ring at her severed an arm off, but at least she woke up. Time to start running. And hoping that her head is in good enough condition to scream, because otherwise I need to think of an interesting plan F.

No worries, I heard screaming before I hit the opposite end of the map. Probably what I should have done is resurrect her next to Petrus. Oh well. Random walks in 2D have certain nice properties that should make that not an issue. I hope her scream has enough power to do the job. The danger is that all the near misses will just train her endurance and make trouble for me later on.

Haathbar's dead. I guess the library is fair game now. The first thing I took was a book of Cleptia. How appropriate. Farmers and hunters are starting to fall. And Hulbo's slave. My whip of thievery broke. That's my fault for forgetting to upgrade it to GEF. I'm sure a +5 one will spawn sometime anyway. Hulbo called someone an infidel when she died. I guess she had that line prepared for me. I'm just standing here whistling innocently.

The enner beast isn't leaving a trail of blood any more, I guess she managed to regenerate HP in a way that the wand of resurrection wasn't able to manage. She still has flies though. Mostly on her head, I think. Let's have a look inside the cathedral. All Petrus's wives are dead. Two dolphins are dead and the rest are swimming in blood. I thought Mirvo was dead, but I guess she was just outside ESP range for a while. Or had a bad head injury that took her intelligence below 5. Actually Hulbo's still alive. Sigh.

I think it's time to put myself at risk and go close enough to the enner beast to actively lead her into the Cathedral. I have the HP for it (1015) and Attnam's not going to massacre itself. The main hall's strewn with blood, fortunately light frogs don't seem to have the same haematic issues as dark frogs. She followed me right into the main hall, killed a guard, and started running away! That made no sense. She returned after a while, though. Partly because I used my magic whistle. It can't teleport the beast to me, but it can call for attention. The alternative is horns of fear, which would probably have the opposite effect. Might be useful to chase the beast towards Petrus though. By this point half the cathedral guards, all the non-giant frogs, and all Petrus's male slaves were dead.

It's a good thing the call-for-attention function of whistles and horns doesn't have to recharge. A few puffs managed to manoeuvre the beast next to Petrus for several turns. She's on 620/637 HP. You're gonna have to do better than that, enner! A little more and Petrus 536/634 - she had a scar! This is going to work. Every time I blew the whistle, the enner beast changed direction and ends up spending a few ticks next to Petrus. She seemed to scream very reliably on the turns I blew the whistle - presumably because it's an action that takes much longer than running with 99 Agi. Petrus is down to 274/636 now. I don't think this is going to destroy her head and skip the amulet of life saving, so I'm only halfway there. And Petrus's endurance has been trained up to 44. Her regeneration can't match the enner beast's destructive power, though.

Petrus died! Round two. This time the enner beast has to take down 751 HP. In the meantime, three of my GEF limbs have been scarred for maximum waterfalls of tears. I'm not going to take the time to replace them, it's not worth it. The scars have only cost 7 max HP so far. The giant dark frog and the master guard lasting longer than Petrus's first life shouldn't be taken as a reflection on their hitpoints or resistance to sound - they just didn't spend as much time as her standing next to an enner beast smiling sweetly.

Haedlac Galladon VII the master guard died screaming when Petrus reached approximately 440 HP. I'm interested in getting her hexagonal key, but there's not so much mischief to be had when most of the people living near hexagonal locks are dead. Oh well. The untamed elite guard to the right of Petrus is doing very well; that's because she's so much further away from Petrus than the guards to her left. Maybe she can be my master guard when I'm high priestess. If I survive the inevitable encounter with Ischaldirh when I return to the dungeon.

Petrus is on 213/821 HP (48 End). I should mention at this point that I don't have a plan to kill the enner beast when this is over; I left all my wands in UT1 to avoid possible breakages. Then again, I don't think the enner beast will be able to do much to stop me leaving town to retrieve them. It's not like when you attack Attnam and suddenly a housewife can stop you leaving if you're in his field of vision.

OOH! We have a dead Petrus! Now it's time to put those acid bottles and veteran guards to work.
Posted by Serin-Delaunay, Nov 2, 2016 at 6:19 pm
IVAN
Found a carrot in a chest! That's a candidate for cloning, along with my +7 hammer. Found another wand of cloning on the floor! I think this I can now be described as a post-scarcity character. Found a floating eye. If Trailing is really going to be my Faithful Companion wolf, it'll probably need ESP, so I'll keep a hold of the corpse.

Ivan talked to me without crashing the game! Spiffing. She's also stuck in a pool of green slime. And I left the nice ruby slippboots behind, so she can just take the damage. Vladimir opened the adamantine chest room but didn't blow it up for once, so I had to open it myself. I had a lot of polymorph charges left, but couldn't be bothered to set up a polypile, and just threw it against a wall. Apparently phoenix feather limbs have enough strength to break an adamantine chest, and the octiron chain mail inside! Eep. Strangely, the other thing in the chest was another chest. But it wasn't a disappointment because it had a Turox! Mmmmmmm, Turox. I can use my blunt weapons experience with a Turox.

Golem spawns on this level seem to be matching the golem room, but the distinctive room shape hasn't showed up, nor has the valpurium golem. Oh well.

TWERAIF
I went to store the carrot and floating eye corpse in UT3, and this seemed like an opportune time to liberate my hometown. Turox was not invited to the party. Three of the banana growers apparently misplaced their invitations, and continued to stand next to Zolku's shop window. They'll probably just starve there. Decos's male servants seem to be comfortable where they were. I guess they snatched the supply of Mondedrian Wódka hidden in Decos's lightning-smashed couch. They're keeping it quiet though.