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Posted by Serefan, Jun 14, 2009 at 11:42 am
Oh, so it's only one script file? Then it's manageable.
Posted by Serefan, Jun 14, 2009 at 6:21 am
I believe that for every item the image that needs to be found is hardcoded with the given upper left pixel too, or something like that. Hard, not really, but extremely tedious.
Posted by Serefan, Jun 13, 2009 at 9:48 pm
Just asking a question to everyone here. I'm just wondering, be it a small change or a crazy, unrealisable, space-time continuum twisting idea... What would you want to be able to do in IVAN more than ever?
Posted by Serefan, Jun 13, 2009 at 9:46 pm
I was just kinda randomly wondering... Wether the IVAN devs ever noticed this site? Why (not)? If so, why haven't they left a message or something?
Posted by Serefan, Jun 5, 2009 at 2:31 am
Definitely not from the grave. I'll get right to it again, but after my exams. I still lost some stuff since the backup wasn't the last version of what I was doing, so I'll update here as soon as I'm back were I was.
Posted by Serefan, Jun 3, 2009 at 7:15 am
Posted by Serefan, May 28, 2009 at 7:04 am
Rejoice! While working on the project I apparently sent a friend my progress cause he had an exam java!

So I haven't lost everything, and damn, it feels good. Everyone, have a kiwi on me!




Posted by Serefan, May 20, 2009 at 4:11 am
Items in inventory should be fetchable without them noticing it (as they're in their backpack), with a chance roll they notice it and become pissed at you for stealing.
Posted by Serefan, May 19, 2009 at 11:53 am
A poltergeist room disturbing the poltergeist when you are in the middle of the room would be awesome. You guys are giving me my spirits back for restarting my project.
Posted by Serefan, May 18, 2009 at 5:28 am
Reading the Wand Of Fetching post, you should be able to throw armed mines, detonating them with a chance roll if they hit something on the correct angle. Also, monsters could be able to throw stuff around, should cause some funny encounters.