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Posted by RustKnight, Apr 20 at 5:17 am
Um ! I think this is unraveling faster than I can actually foresee the consequences xD

I mean - I'm not sure I'm up for it . I just meant that, from the time perspective I could do it, also it would be a pleasure to do the work relating the interview (editing of video/audio, etc). But I'm not sure I'm up for going in a foreign Country and searching for people that might not even be willing to talk to me. I'm just trying to say, I'm excited but also a bit anxious about it.

Not sure you guys understand what I mean ? ...
Posted by RustKnight, Apr 18 at 3:37 pm
Quick reply -

I mean, this would be an absolute epic adventure - to actually go and meed them in person and collect interview material from half a day talk - should they have this luxury - and then trim it in a nice 1 hour video or something. Weirdly enough, I guess I could even do this - I have the time flexibility and while money is somehow on life-support, I think I would still be able to afford the trip.

And I also think it would be a great gift for us as a community.
Posted by RustKnight, Apr 17 at 12:51 am
I'd be more than happy to help with the process and contact them myself - I would be interested to ask these general questions:

1. How did the project start ? A rough amount of invested hours ?
2. How did it felt technically to develop it ? Were they happy with its structure? Did they feel it became to cumbersome to continue dev-ing? More technical details if available.
3. Looking back at the project, what feelings do they have for it ? Why did it stop?
4. Is a return ever planned ?
Optional. Some background questions related to each of them maybe - just flavor, not really in-depth personal stuff.

I don't know - I guess there could be a lot of questions to ask - but I have in my head 3 main areas : project origins, technical details, their present feelings about the project.

Now what do you guys think ? It may be best to talk a bit about how the structure of the interview would look like, before trying to contact them.
Posted by RustKnight, Apr 15 at 10:20 am
I was wondering - does such a material exist ? be it written or video recorded ?

I'd honestly like to hear more about their opinion of what they created, and how their project came to be what it is. If there is no such material on the net, would it be feasible to contact them and maybe make one ?
Posted by RustKnight, Mar 27 at 2:28 am
Hm - actually there seems to be errors also in the source files of IVAN - they seem to be missing some includes....
Posted by RustKnight, Mar 27 at 2:10 am
So I managed to get to the final steps - added libraries and all, and everything seems to go long nicely.
The only 2 errors that still persist are the ones you see in the screenshot. Any ideas why I hit them ?
Posted by RustKnight, Mar 4 at 1:51 am
Wow!!
Thank you for all the richly described instructions Fejoa!
I'm sure now with all that help, I will be able to make it run - I'll start tinkering on the game source. If after some months I become more comfortable with the source code and understand it's architecture, I'll for sure tag along on Github and help out with bugfixes where I can.

Speaking of architecture - I can clearly see it's object orientated, but does it uses any Design Pattern consecrated in the gang of four ? How would you describe the game engine ? Tidy, logical, neat ? Has a good structure in the big picture ?

I imagine, given with such a huge numbers of features and mechanisms interacting with each other, that one would simply NEED to have a good structured game engine to properly scale the complexity and numbers of features.

Anyway Fejoa thank you very much for time you spent on the post, and thank you for believing me This will prove invaluable in my self-learning programming journey! I'll post a reply here saying how it went with VS. (I'm sure trying it out with VS2017, shouldn't be a problem).

PS: yes, I'm actually fine with just using the last version of the original DEVs - this version and the latest github version, I would imagine they aren't that different architecture/codewise ?
Posted by RustKnight, Mar 3 at 3:05 am
Hello!

Would somebody consider giving me some hints as to how one would build IVAN with VS2017 ?

I started with c++ about a year ago and make small projects such as these to improve my skills in programming:
https://www.youtube.com/watch?v=ZIwaRNmZJdo (read video description for project details)

While maybe my grasp on game loops, and design patterns got a bit better, I'm still lagging behind when it comes to actually building a project - I'm very anxious to make this work on the IDE I use and so I'd be really, really grateful if somebody would lend me a hand with this !

EDIT: I forgot to also ask this: would making the source code work on VS 2017, somehow brake "stuff" ?, like generate bugs where there wouldn't be in the first place?
Posted by RustKnight, Nov 21, 2013 at 9:10 pm
Strange, even thou i downloaded the indicated CVS it still has the bugs... the one from the download section
http://www.attnam.com/projects/7/IVAN_CVS
Posted by RustKnight, Nov 21, 2013 at 3:19 pm
You should change the date thou if the CVS is the latest, or near latest with the fixes. It says 2009 January