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Posted by RustKnight, Nov 18, 2013 at 5:55 am
Ahoy ! in forum Other Coding
Thank you 4zb4.
So how were things around here? been k.o. for like 5 years - man the memories of those times. When i was 5 years younger. Ahhh the youth.

So, will Ivan see a development start?
Come to think of it now - as i feel the game, it does look pretty much complete.
I wonder whats on the to do list of the developers (current ones i mean).

Also, i still am a bit intrigued by how the other roguelike community do not make not even a faint reference to IVAN. I mean this looks like the most enjoyable roguelike out there. Very well balanced, and the features - man... huge.
How hard was it to get the .50 last source build of IVAN ? i've heard it wasn't just publicly posted. And what has become of those who developed it? Tried other projects or just sank off?

Anyway i love this community, small and couzy - nice people.
(I think at some point people from the IVAN community met up somewhere?)
Posted by RustKnight, Nov 18, 2013 at 1:58 am
Ahoy ! in forum Other Coding
Been out for a while. Just your avarage nobody IVAN forum stalker anyway.
Is it possible to keep a link with the latest build of the currently driven ivan work ? Since you guys got your hands on the source code?

Those 2 neat fixes might be welcomed, the spawn rate and the unarmed combat.
Also, which file should i download and use ? the CVS or the standard .50 IVAN ?

Looking forward for this development.
Thinking of actually donating also. - Big words thou. Nice for a thought anyway.
Posted by RustKnight, Jan 5, 2010 at 8:40 am
Well in this case seeing that the game does get harder, it can be droped... wouldn't had made a too big difference anyway...
Posted by RustKnight, Jan 4, 2010 at 10:30 am
Ah i see, that ESP advice is a good one, i guess that's one way to make them follow you better, but then again i have to hope for them to have high intel...
Oh, and how do i clone an object with the wand of cloning ? (or is it meant only for creatures?)
Posted by RustKnight, Jan 3, 2010 at 11:01 am
Why my resurrected chars or cloned chars don't follow me so close as my puppy or slave does? i mean it's really hard to keep them following even with the frekin whistle, and on top of that a magic whistle... Was it intentional coding?
Posted by RustKnight, Jan 3, 2010 at 5:56 am
What does scarring do?
Posted by RustKnight, Jan 3, 2010 at 5:48 am
I didn't finish the game yet, still dieing at the 5th level in GC, (etters..) but till now organic limbs are bareable. I think that material limbs are allready hyped, and slowly decreasing their stats over time of use and abuse is reasonable.

And another thing i would like is to be able to detach them... (the material ones)
Posted by RustKnight, Jan 3, 2010 at 2:44 am
Well was just thinking this out of common sense, if organic limbs get stronger, why not material limbs get weaker by use and abuse? (considering of that friction with the ground when you walk) so you get by time minus stats with that limb
Posted by RustKnight, Dec 30, 2009 at 2:44 am
Onto the next series of Q's... !

How can i heal my slave? he lost both of his legs...
Does it matter if i reattach my old arm, or drink a potion and grow a new one?

Oh and if i ressurect one of my old characters and i res him with another ghost soul than his, will it still work ?
Posted by RustKnight, Dec 29, 2009 at 4:49 pm
But as long as you are able to weild both weapons with no penalty, there are no further, dexterty penalty lets say? (i am thinking something like in D&D)

Example...

I am able to weild easily 2 swords but i may be after all more efecient using only 1 sword, or let's say 1 sword and a knife at most (saying that passing the STR check there should be a DEX check)