Thank you for all the richly described instructions Fejoa!
I'm sure now with all that help, I will be able to make it run - I'll start tinkering on the game source. If after some months I become more comfortable with the source code and understand it's architecture, I'll for sure tag along on Github and help out with bugfixes where I can.
Speaking of architecture - I can clearly see it's object orientated, but does it uses any Design Pattern consecrated in the gang of four ? How would you describe the game engine ? Tidy, logical, neat ? Has a good structure in the big picture ?
I imagine, given with such a huge numbers of features and mechanisms interacting with each other, that one would simply NEED to have a good structured game engine to properly scale the complexity and numbers of features.
Anyway Fejoa thank you very much for time you spent on the post, and thank you for believing me
This will prove invaluable in my self-learning programming journey! I'll post a reply here saying how it went with VS. (I'm sure trying it out with VS2017, shouldn't be a problem).
PS: yes, I'm actually fine with just using the last version of the original DEVs - this version and the latest github version, I would imagine they aren't that different architecture/codewise ?