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Posted by RickVoid, Sep 26, 2008 at 4:59 pm
I usually name a character after what I plan to do with it.

For example, if I'm playing a challenge kind of game, I may name something similar to the type of challenge. (Example: When doing my LightBringer challenge (wield two lanterns as weapons) I'll name myself something like Edison, Glowrod, etc. If I'm doing a Metal Gear Solid esque challenge (leave no corpse out in the open, put them in rooms and close the doors. Leave nothing behind that could show you were ever there. There are so many ways this can kill you) I'll probably name myself Solid Snake, Liquid Snake, Gaseous Snake, Plasma Snake, you get the idea.

Id I'm just playing for fun, it's Vault Dweller and his faithful pooch Dogmeat, all the way.

Posted by RickVoid, Jul 23, 2008 at 7:26 pm
How do you possess someone in wizard mode?
Posted by RickVoid, Jul 12, 2008 at 2:54 pm
Maces are good against undead and skeletons, since they don't have insta-kill critical hit areas.

Swords are good against anything that dies if it looses it's head, or other various body parts.
Posted by RickVoid, Jun 29, 2008 at 12:28 pm
Hows about a "Wand of Roofie"?

Not only are they stunned, they don't remember anything that happened when they wake up.

Posted by RickVoid, Jun 27, 2008 at 4:46 pm
How about a "wand of trapping bears"?

... Y'know, it just occurred to me that in a world that has bear-traps, there aren't any actual, y'know, bears. :x
Posted by RickVoid, Jun 24, 2008 at 2:44 pm
Fluffy_Bot wrote
We all know that stripper nips and thongs are the dress code here for men and women alike.


I'll go change...
Posted by RickVoid, Jun 20, 2008 at 11:34 am

You didn't include a list of changes though. Could you post them here?
Posted by RickVoid, Jun 18, 2008 at 6:44 pm
This funny post was caused by a death.

I ended up with one of my really old bones files getting loaded. Not a bad haul, but that's not where the funny comes from.

The ghost was from a character I'd named rickvoid. And I got this line:

Rickvoid touches you in the groin. You are not hurt.

Very, very creepy.
Posted by RickVoid, Jun 17, 2008 at 12:47 pm
Here's an idea; learnable spells.

When reading a scroll you can either cast the spell as normal or attempt to hold that spell in your mind to be cast later. Each type of spell would have a specific Int requirement to do so, with a 50% chance of failure at that level, with chance of failure decreasing as int goes up. How high your int is determines how many spells you can hold at one time. The scroll is expended whether you memorize it or not. Spell books could be used to permanently store a spell from a scroll (though there is a much higher int requirement for this to be successful). Memorizing from the spell book would not consume the spell stored there. Certain spells (wishing, change material, harden, possibly repair) should not be stored in spell books.

You could also have random spell books be generated, either blank or with one or two spells already in it (esp, invisibility, striking, etc...). Blank spell books could be sold by the librarian in Attnam.

EDIT: Almost forgot, you can only memorize from the spell book, not directly cast. The should help prevent or at least lessen abuse to get permanent haste and such.
Posted by RickVoid, Jun 14, 2008 at 3:00 pm
capristo wrote
BDR wrote
These are the things that, if we had the coding know-how and drive to fix up IVAN to our whims, would be in IVAN.

I'll start with a simple wish: A way to break down enchanted weapons/armor for enchant scrolls. This would make +5 balsa spears worth carrying around for more than just the gold and novelty value.
THat would provide WAY too many enchant scrolls

I wrote

But you just know someone will scream: "NOW YOU HAVE TO LOWER THE GENERATION RATES OF + EQUIPMENT!!!111!!11eleventyone!"

Close enough.