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Posted by Planplan, Oct 25, 2009 at 11:07 am
A bit of topic revival, but, for the record, the < and > work well if you update the old SDL.dll.

Just go to http://www.libsdl.org/download-1.2.php and download the Runtime Library for your system. Then, just put the SDL.dll in the archive instead of the old dll the IVAN directory, and have fun

It worked for me on Windows Vista.
Posted by Planplan, Oct 23, 2009 at 3:10 am
Maybe cut the peer in two (don't know if this expression exist in English ), allowed people could see and post, others (maybe selected) could just see ?

For my part, I slowly abandoned the forums and my (small) contributions because of the project looking dead, so, maybe a visible forum with restricted post could make both parties happy

I should add that if this project is going to use a system like SVN, we could allow anybody to see the progress in real time.

Just some thought and ideas thrown randomly after waking up

PS : I just don't want to see some kind of tension between allowed people on the project forum and the others, we are a small community, we should preserve that.
Posted by Planplan, Oct 15, 2009 at 7:42 am
I'm always around, but I have a lot of work and a body that hate that ;P
Posted by Planplan, Oct 13, 2009 at 4:27 am
Good idea to organise and try to relaunch dev of IVAN.
Maybe I can help, I've done a bit of source diving by the past, I just wish I have a bit more free time...
Posted by Planplan, Jun 16, 2009 at 5:08 am
I once tried to enlarge the graphics, with no success (but I only tried quick and dirty hacks).
You have to edit a lot of code, and some arithmetics that could be a little dark in the corners (due to the lack of detailed comments in some parts of the code).
But I'm pretty sure it could be done
Posted by Planplan, Apr 22, 2009 at 6:53 am
You need a program that allow working with custom palette in PCX. You must keep the palette colors. The last colors are specials colors used by IVAN (the 16 last if I'm correct, look into the doc about colors for that).
Photoshop work with such files, but others too.
Posted by Planplan, Apr 22, 2009 at 5:32 am
I started working on the modification to the source once to add an unique char, and depending of what you want, it could be quite hard. I searched and reused Huang Ming Pong code to achieve this. When you want to add new things, try to search first for something similar, it could help greatly !
I'm sorry I can't help you more, I stopped working on my mod (but he's not dead !) for a while and can't remember what you need to modify.
Posted by Planplan, Apr 22, 2009 at 5:25 am
I think I still have it somewhere... I'll try to find it on the end of the week
Lot of work those days, I'm still coming here but not very often.

The best I could do for now is maybe explaining my (small) modifications.
IVAN move the view everytime you are x cell away from the border. I whanged the x to half the map size, and here you are, each time you move the view is centered. It's more a hack than some programming ^^. There's more to change for things like teleport, but they're only necessary to make the things more beautiful.
Posted by Planplan, Apr 2, 2008 at 9:09 am
I searched in the source code, here the formula :

Min Damage = Base Damage x 0.75
Max Damage = (Base Damage x 1.25) + 1
Base Damage = X + Enchantment

I don't give how you find X, because it need some of other var (Material, etc...).
A Leather Whip seem to have something like X = 1,5 for exemple.

+1  &#58;  1-4                             +11 &#58;  9-16 
+2  &#58;  2-5                             +12 &#58; 10-17
+3  &#58;  3-6                             +13 &#58; 10-19
+4  &#58;  4-7                             +14 &#58; 11-20
+5  &#58;  4-9                             +15 &#58; 12-21
+6  &#58;  5-10                            +16 &#58; 13-22
+7  &#58;  6-11                            +17 &#58; 13-24
+8  &#58;  7-12                            +18 &#58; 14-25
+9  &#58;  7-14                            +19 &#58; 15-26
+10 &#58;  8-15                            +20 &#58; 16-27
Posted by Planplan, Mar 28, 2008 at 10:16 am
I'm not a code monkey no, I'm just searching a job in the web dev, each piece of code I make improve my skill and allow me to show the recruiter something, more than just a diploma

And an interesting project (for me) and maybe useful for the community is always better than an unuseful block of code with no other purpose than improving skill.