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Posted by Pent, Jan 26, 2015 at 11:33 pm
Here are a couple screenshots. Note that the narrower the window gets, the more space there is. On mobile there was quite a bit of blank space.

It only seems to happen on the forum threads, the rest of the pages act fine even if I make the window ridiculously narrow.
Posted by Pent, Jan 26, 2015 at 10:12 pm
I'm all for maximizing economy of screen space, so I think auto-resizing to fill the whole window is great.

I did notice, however, that I can't zoom in while on my phone, and there's a lot of dead space to the right on narrower screens/windows (both mobile and desktop).
Posted by Pent, Jan 25, 2015 at 10:41 pm
chaostrom wrote
"DuckDuck"?

DuckDuckGo
Posted by Pent, Jan 25, 2015 at 2:34 am
The automatic page resizing can get pretty messy:
Posted by Pent, Jan 24, 2015 at 8:23 pm
Quick note that Jenny is no longer properly aligned in the top right corner.

Also the blink dog icon's background doesn't seem to be transparent, as you can see above.
Posted by Pent, Jan 18, 2015 at 10:06 pm
capristo wrote
Never knew that, cool! Do you have to have your old limb in your inventory? Do you have to chat with them or do they just do it automatically?

I had my leg in my inventory (since I intended to bring it to the priestess), and he attached it automatically while I was walking by him.
Posted by Pent, Jan 18, 2015 at 2:34 pm
Turns out Salubris (Seges' archangel) will reattach your limbs for free. I was heading to the priestess in NA (where I had left the angel) to put my leg back on, when suddenly:

Posted by Pent, Jan 10, 2015 at 11:21 pm
chaostrom wrote
Also, regarding Attnam, you could bring in a disease-ridden corpse and drop it off for the townsfolk to consume, would that work in spreading leprosy?

I imagine it would, but I don't think they'd eat it in the first place.
Posted by Pent, Jan 10, 2015 at 3:32 pm
chaostrom wrote
They can, in fact, cast without any limbs whatsoever. What's more, the speed at which they cast spells don't seem to have anything to do with their AGI. So leprosy does absolutely nothing to make mages less threatening.

Well, if you have high DEX then it could help, since you'll likely be beheading the limbless mages on the first shot rather than wasting time chopping their arms off.
Posted by Pent, Jan 4, 2015 at 11:08 am
Quote
...AoLS, which I didn't really want as I figured that the increased danger level...

...wearing an AoLS and anything else that increases danger level strongly...

For the record, I'd like to remind everyone that there is nothing in the code (or the tests I did) that supports the idea that the LifeSaved state affects your danger level in any way.

Having ESP will affect your danger level relative to invisible enemies, since you're able to see them, and as a result hit them more reliably, eg. having ESP means stronger invisible enemies will spawn, but won't affect others.

Since danger is based on how many hits it would take for one character to kill another (on average), and LifeSaved doesn't do anything to change that, it doesn't actually have an effect on danger.

For Petrus, I'd clone up as many wands of telportation and striking as possible and try to keep distance from Petrus. The one time I did manage to kill him I did it this way, but ran out of charges and had to melee him for the last hit.

You could try Batman?'s approach and make a giant pile of wands and explosives then lure Petrus onto it to kill him in one shot, but I'm not sure if you have enough left at this point.

I'd suggest keeping ESP (or ring infravision + AoLS if you want to be safe) around until you deal with the head guard and mystic frogs, but swap in the AoLS before getting close to Petrus or Inlux, just in case.