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Posted by Pent, Sep 23, 2014 at 10:16 pm
I'm also beyond rational thought at this point, so instead of trying to make sense of the code I went into wizmode and summoned some kobolds. Each time I killed one kobold and let Sherry kill me, and I always ended up with 37 score, even on the kobolds that I gave better weapons/stats to.

Also this line from the readme says that it's based off of a typical monster of the given type, which my test supports:
 b = Sum of the attributes of a typical monster of this type
Posted by Pent, Sep 23, 2014 at 8:50 pm
According to the readme file, score is based only on kills, with multipliers for each ending (fun fact, quitting with 'Q' gives you a 0.75 score multiplier).

Q: How is score calculated?

A: First the kills of the player and his pets are merged to a single
   list. Then for every monster type, the score is calculated with the
   following formula

   Score = sqrt(a) * b * b

   sqrt(a) = Square root of the number of killed monsters of this type
   b = Sum of the attributes of a typical monster of this type

   The individual scores of the monster types are then added together.
   You also get a high bonus for winning, depending on your victory type
   (the score is multiplied by 2, 3, 4 or 5).

Also, one of the /doc/ files mentions that golems give way too much score, so make sure to clear out the golem room!

Posted by Pent, Sep 23, 2014 at 8:13 pm
The third level past the portal should be GC12, which means that you should be looking for the golden portal to Oree's lair. I remember my first time through the portal I panicked and just detected the staircases while teleporting across the levels. Once I got there I had no idea what to search for (I'd seen the portal in wizmode but forgot what it was made of), so I ended up just teleporting randomly until I ended up in the big room that the portal is in.
Posted by Pent, Sep 22, 2014 at 9:28 pm
Somagu wrote
AGTP had translated Shin Megaten at least as early as 2002.

Aw man... It's that old?

Still waiting on that SMT If... translation...

Posted by Pent, Sep 22, 2014 at 11:35 am
As much as I'd love to believe that the devs were Shin Megami Tensei fans, the timelines don't add up. The first SMT game available in Europe was Nocturne, released in July 2005, but 0.50 was already out then with that graphic included.

Additionally, the story in Mola Mola.rtf seems to be from 2000, so unless they were importing the Japanese SMT games it seems a bit far-fetched for it to be based off of Mara.
Posted by Pent, Sep 20, 2014 at 5:47 pm
Quote
I don't think there's much we can do about linking from sourceforge to here.

One of us could write a review on the sourceforge page (IVAN deserves a nice review, after all ), and mention at the end that there's an (albeit small) active community for the game over here. It would need to avoid coming off as overly-promotional, of course.
Posted by Pent, Sep 20, 2014 at 8:40 am
After the discussion in the shoutbox four weeks ago, I took down the number of downloads of each variant on the Downloads page here each week. Here's what I got:

Date	0.50	CVS	MIHAIL	IVAN 3D	IVANT	IVANX	LIVAN
8/22	5602	1440	373	5504	1827	1404	7178
8/29	5610	1442	373	5515	1827	1405	7184
9/5	5618	1444	374	5517	1828	1405	7191
9/12	5623	1446	374	5521	1829	1407	7200
9/19	5630	1451	376	5528	1835	1410	7212

As you can see, the stats aren't too impressive...

For comparison, Sourceforge reports 100-120 weekly downloads of 0.50.
Posted by Pent, Sep 19, 2014 at 4:20 pm
You killed Petrus before going through the portal?

Izzy spawns at 450 HP or 45 days, so you shouldn't have to worry about him.
Posted by Pent, Sep 19, 2014 at 4:18 pm
Reading through all of the /doc/ stuff really makes one wonder how vastly different IVAN 1.0 would have been from the IVAN we know...
Posted by Pent, Sep 16, 2014 at 9:15 pm
See olterraincontainer::Open; the Open function only returns true if you actually place or remove an item in the container. If you just look inside of it it doesn't even count as an action (the same applies to itemcontainers, such as chests).

truth olterraincontainer::Open(character* Opener)
{
    if(!Opener->IsPlayer())
        return false;

    truth Success;

    switch(game::KeyQuestion(CONST_S("Do you want to (t)ake something from or (p)ut something in this container? [t,p]"), KEY_ESC, 3, 't', 'p', KEY_ESC))
{
        case 't':
        case 'T':
            Success = GetContained()->TakeSomethingFrom(Opener, GetName(DEFINITE));
            break;
        case 'p':
        case 'P':
            Success = GetContained()->PutSomethingIn(Opener, GetName(DEFINITE), GetStorageVolume(), 0);
            break;
        default:
            return false;
    }

    if(Success)
        Opener->DexterityAction(Opener->OpenMultiplier() * 5);

    return Success;
}

Note that "TakeSomethingFrom" and "PutSomethingIn" will only return true if you actually complete the action.