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Posted by Pent, Jun 29, 2015 at 8:46 am
In the spirit of keeping to the original style, I propose we forego comments and documentation entirely, then vanish without a trace when the project is halfway completed (in this case 0.75).
Posted by Pent, Jun 26, 2015 at 10:38 am
Warheck wrote
To this end, I propose an enhancement

Eh, I'm not really a fan. Letting the player know that the shop or chest is nearby feels way too nice for IVAN.
Posted by Pent, Jun 15, 2015 at 7:38 pm
Even without polycontrol, if you're on Scabies' good side she'll often turn you into some sort of ghost, and if you get a more powerful type you could even kill the enner while polymorphed, since he has no melee attacks. The only risk is if time runs out and you turn back into a human right next to the enner...
Posted by Pent, Jun 5, 2015 at 5:45 pm
Zayre wrote
Is there a list of bugs we still need to check over?

https://github.com/attnam/ivan/issues

There are also a few things listed here that haven't made their way to the Github page yet:

https://attnam.com/topics/1316/Bug_Reports
Posted by Pent, May 29, 2015 at 12:41 pm
We should update the crash message in FeLib/Source/error.cpp to point users towards the Github repo and/or this site instead of the old Sourceforge mailing list.

Does Github support mailing lists? It would be easier to just give an email address to send reports to instead of having anyone who wants to submit a report have to register on Github.

Posted by Pent, Apr 28, 2015 at 4:53 pm
Batman? wrote
question, if an eddy moves over a set trap does it move it to a new location as set, or would it appear as unset at the new location?

Did a quick test; looks like they remain active...
Posted by Pent, Mar 19, 2015 at 2:53 pm
Warheck wrote
Does anyone want to look at implementing Ighalli's god system? To that end, does anyone know whether Ighalli's god system is only a change to the prayer system, or something bigger, like the god system?

An implementation already exists in one of the attempts at development resurrection.

Frankly I'm not too fond of it, but mostly because it doesn't work well with the god/prayer system the way it currently is. If the god system was expanded and each god had more effects then Ighalli's prayer system would make more sense, but in its current state it doesn't really serve a purpose.
Posted by Pent, Mar 18, 2015 at 8:39 pm
I went poking around for hair color code and it's actually pretty neat: https://github.com/Attnam/ivan/blob/master/Main/Source/human...

Turns out there are 4 base colors and then it's randomized from there (same for eye color).

I also found some fun stuff while I was poking around; Petrus' Wife # 4 is special compared to the others:

Posted by Pent, Mar 16, 2015 at 7:04 pm
chaostrom wrote
But since you already get additional protection from the AV, wouldn't that be redundant?

Only against that element though.

I'm not sure how useful a cloak + ring of elec/fire is against endgame mages and vet. dwarves, but from what I recall the resistance is already pretty high. so scaling elemental resistance might make you a little too fireproof.

There's also the Amulet of Elemental Protection, which is very powerful as well.
Posted by Pent, Mar 15, 2015 at 11:46 am
Warheck wrote
The question is, if I want some testing done, should I release on my own fork?

You should probably merge the branch into the main repo and then do a testing release there, so they aren't scattered around different repos.

Or you could just post some binaries here to keep it clean.