Search Results
Searched for posts by Pent in all forums

Showing results 31 - 40 out of 217 total
Modify your search
Posted by Pent, Mar 12, 2015 at 11:02 pm
chaostrom wrote
That reduction could have been from the additional AV. I seem to recall something along those lines myself. Should try asking Pent, he's done a fair bit of code-diving.

From what I recall that was the case.

Here's an old post I made after testing out different fire resistance values. I never did find out how exactly stacking multiple items for resistance works, but enchanting the cloak definitely does not provide better resistance, just higher AR.
Posted by Pent, Mar 5, 2015 at 12:02 pm
Batman? wrote
more of a technical question : how do i adjust the resolution on the new version? I fired up the test version and the screen is tiny, My decrepit old eyes would require a magnifying glass to play.

Unfortunately the only two options you have out of the box are 800x600 and full screen, but SDL's full screen can get a bit wonky.

You could work around it by lowering your output resolution, but that's a pain as well.

From what I can tell SDL2 supports scaling the surface/texture, so it may be worthwhile to port IVAN up to SDL2.
Posted by Pent, Mar 4, 2015 at 7:17 pm
capristo wrote
We should stick to semantic versioning as much as possible:

0.51.2
0 - major release
51 - minor release, increment when adding new features
2 - patch, increment when releasing bug fixes which don't add new functionality

That was designed for APIs. I am ok with using a letter to denote the patch instead, e g. 0.51a, 0.51b

I'd prefer numbers over letters; letters just feel sort of inconsistent. Though we could do 0.51-2 style (or perhaps 0.51☭2) to add some variety to it.

Posted by Pent, Mar 3, 2015 at 1:55 pm
Warheck wrote
Well, then we would need to add the material in the item description.

The game already handles this; if an item is made of anything other than its default material then it explicitly states what it's made of.

The only time it will omit the material (such as in the case of rings) is when the item only has one possible spawn material.
Posted by Pent, Mar 3, 2015 at 10:25 am
Batman? wrote
would it make sense to have the base material for a ring to be random, or at least randomly assigned to each game? it would be interesting to see some off the more valuable rings be occasionally made of something easily destroyed.

Now that's just cruel... I like it!

Ring materials should be able to be set the same way as any other item, so they could just be on a spectrum from wood to iron to rare metals or gems.
Posted by Pent, Feb 27, 2015 at 7:21 pm
Batman? wrote
Now he has 10. Question about cats, is their life-saving intrinsic random or is there a fixed amount t of times ypu can kill them before they finally die?

Looks like they have 7 lives.

CHARACTER(largecat, nonhumanoid)
{
  public:
    largecat() : Lives(7) { }
    virtual void Save(outputfile&) const;
    virtual void Load(inputfile&);
    virtual truth SpecialSaveLife();
  protected:
    int Lives;
};
Posted by Pent, Feb 26, 2015 at 8:48 pm
Warheck wrote
Definitely Cap! It seems like we can also package binaries with each (pre-)release (see the github article on releases). Do you think we are ready to put out a pre-release for alpha-testing?

Yes. Frankly, as long as the game runs there's no point in not putting out binaries for people to use, and the more people playing it and (potentially) finding bugs the better.
Posted by Pent, Feb 18, 2015 at 12:28 am
Batman? wrote
Is it possible to get the 28.8m astr necessary to one hand an adamatine chest?

If I recall correctly, you can only go to 1000 (displays as 100) in Wizmode before pressing 1 stops working. I'm not sure if you can go higher through natural training at that point.
Posted by Pent, Feb 9, 2015 at 12:43 am
Kamos wrote
Also, I just recently discovered that mistresses summoned by Nefas rarely spawn with a Holy Banana of Oily Orpiv in their inventory. So it's worth praying to her all the time.

And if you're playing CVS (or anything based on it) you can turn off "Be nice to pets" then take the whips from the mistresses to kill them for food.
Posted by Pent, Jan 26, 2015 at 11:42 pm
Yeah, looks good; no more horizontal scroll bar.

One more minor issue I noticed with some of the narrower images in the Random Photo box: