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Posted by PapaLongDong, Nov 3, 2011 at 7:16 pm
Posting in legendary thread.
Posted by PapaLongDong, Sep 16, 2011 at 1:19 am
chaostrom wrote
Though, wolves would suit a forest nicely...

Though, super powerful awesome wolves would suit a forest full of ravenous, powerful, bloodthirsty monsters much more nicely...
Posted by PapaLongDong, Sep 10, 2011 at 10:20 am
chaostrom wrote
How about a new tileset. Big tree, that functions as a "wall" tile. More of these in place of the regular trees would fix the mob issues too, as you'll have at least your back covered.

Yeah, like 2x2 occasional trees that you need to walk around?
Posted by PapaLongDong, Sep 9, 2011 at 6:00 pm
Warheck wrote
Hmm, I'll definitely make the characters you mentioned a bit tougher. I think there may be too many monsters on the bridge and the prison. If I lower the amount, I'll have to increase the difficulty level or the respawn rate. 1.5 is pretty big, but I'm sure it will be a worthwhile victory to pursue if I tighten some of the loose screws.

I must also remember to tone down the old Dragon Cuirass... maybe they should be made of stone materials.

Yeah, basically you should make the forest increase in difficulty each level, but reduce amount of monsters spawning on some levels.

The only reason I can't do the forest untill GC3 is because of the eagle around forest level 4. Its good for keeping people from an early win, but once you've gotten to GC 4, you're ready to do the whole forest, which is kinda too easy in my opinion for a win. Also, its very easy to avoid mobs when there is no specific path(bridge over river, prison exit). If I'm really in trouble, I just leave the forest, you should maybe add some kind of wall along the edges except for the beginning entrance at deep forest 1 near the west side.

Also, I recall seeing kobold casters once or twice, but they're really weak. A suggestion would be to make them on par with mystic dark frogs and have them be a higher frequency mob spawn in deep forest, to add some difficulty. Or am I wrong about them being low difficulty monsters? I never see them outside UT.


Edit: I also think the goblin jailers should get upgrades too, but have them spaced out throughout the prison, like 2 guarding a door, 4 in the room you enter by sewer into, 1 for each prison cell, 2 "elite" guards with the head prison goblin, etc etc.

Maybe add many houses outside the prison that were raided and turned into goblin barracks filled with the upgraded goblins or maybe some of the already existing ones? I don't know how hard it would be to code this, but if possible, it would allow you to turn off regular mob spawning.

They'd all have to be guaranteed to see you before you leave though, or it would be too easy to avoid them.


I've only seen dragon cuirass in shops and gotten it by wishes, but I find the golden jaguar shirt to be a much better choice.

These are only opinions and suggestions though, do what you see fit. I'm enjoying CLIVAN a lot.

Posted by PapaLongDong, Sep 8, 2011 at 9:22 pm
Nice
Posted by PapaLongDong, Sep 7, 2011 at 2:14 pm
Warheck wrote
Sorry about this nasty trap as well. I set it to 1, which is the same as normal death. Elpuri victory is worth 2 times the score. You see, I didn't know how difficult the victory would be as compared to the Elpuri or other victories. I know for certain it is easier to complete the mango tree victory. What's your opinion on the difficulty? I'm thinking of setting a score level between 1.25 and 1.5 times for the mango tree victory.

Does that seem reasonable, or does it need to be made more difficult?

It is about the difficulty of clearing GC up to enner and beating enner. Which in my opinion is honestly pretty easy to do. You should increase haast eagle strength by a little, and give the goblin jailer boss guy some big improvements, as he is way too easy. The difficulty of this victory is only because at the bridge and at the jail, every monster swarms to you and they rape your shit.

Its really fun though and I'd say go with the 1.5 multiplier.
Posted by PapaLongDong, Sep 5, 2011 at 3:49 pm
Sherry is tamable via resurrection
Posted by PapaLongDong, Sep 3, 2011 at 6:59 am
Yeah I had invisibility, the cloaks seem a bit more common, but I've never seen a naturally spawned ring of invisibility yet.

I also had the monster problem on the deep forest level with the bridge, it was hard but I made it only because I had around 20 bottles of troll blood for instant clutch health restoration. I think it is due to the line of sight not being hindered by the river. You should also try looking into making trees form near these small passages so that monsters don't see you a mile away and fill up any way of escape for 10+ blocks.



One more thing is that I think the mango tree victory should give a score multiplier. I noticed it didn't give very much, if any bonus compared to my other deaths which made around the same progress
Posted by PapaLongDong, Sep 3, 2011 at 12:48 am
On the deep forest prison level, it seems that as you approach the exit to the building, every monster and their mother is attempting to get front row seats to your funeral. I had about 50+ monsters at least standing out front crammed together trying to get in the small hallway when I went near it.

It wasn't a problem, I had Muramasa so it was easymode, but it was really annoying standing there for 15 mins fighting off golems and dragons and baby mammoths, all of which have very high health and take awhile to defeat. Other monsters were cleaned in
1-3 turns each.