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Posted by Neonivek, Mar 16, 2008 at 11:47 pm
AHHH!!! This is like a bad dream
Posted by Neonivek, Mar 16, 2008 at 10:11 pm
Ahhh I see, So are they Web Colors?
Posted by Neonivek, Mar 16, 2008 at 10:08 pm
"Think less Gundam and more Romance of the Three Kingdoms"

This made me laugh... if ONLY because Romance of the Three Kingdoms is Chinease (Sorry if Spelt incorrectly)

Well I might as well tell you a few things Arcane as help (you are most likely aware of them)

1) Japan has very low levels of metal. So weapons with a lot of metal should not entirely exist in your version except as a godly weapon.
2) Metal armor (Chest wise, I THINK there was metal helms) all but doesn't exist and is based more on being scary

That is all I can actually think of right now.
Posted by Neonivek, Mar 16, 2008 at 4:21 pm
Alright well I created two things... Rapiers and Knuckles... the Coding is not prepared in its current form to actually go into the game (Ill do that on request). I Got the image up in a unsupported way YAY

This is my first submission so Id love criticism

NOTE: THE BELOW CODE DOES NOT WORK!!! ILL FIX IT SOON However the download does work

==================== KNUCKLE ==================

Config KNUCKLE;
{
DefaultSize = 30;
Possibility = 90;
WeaponCategory = UNARMED;
DefaultMainVolume = 25;
BitmapPos = INCOMPLETE ----------------------;
FormModifier = 80
StrengthModifier = 100
Name Singiular = "knuckle"
Name Plural = "knuckles"
MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
MaterialConfigChances = { 9, 100 500, 500, 200, 200, 50, 20, 10, 5; }
Roundness = 40;
AttachedGod = CRUENTUS;
WieldedBitmapPos = INCOMPLETE -----------------------;
EnchantmentPlusChance = 20;
}

Config BROKEN|KNUCKLE;
{
Possiblity = 20;
BitmapPos = INCOMPLETE ---------------------------;
WeildedBitmapPos = INCOMPLETE ---------------------;
MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
MaterialConfigChances = { 9, 100 500, 500, 200, 200, 50, 20, 10, 5; }
EnchantmentPlusChance = 40;
}

=========================== RAPIER ============================

Config RAPIER;
{
DefaultSize = 50;
Possibility = 50;
WeaponCategory = SMALL_SWORDS;
DefaultMainVolume = 40;
DefaultSecondaryVolume = 30;
BitmapPOS = INCOMPLETE --------------------------;
FormModifier = 100;
StrengthModifier = 40;
NameSingular = "rapier";
MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
Roundness = 20;
AttachedGod = LORICATUS;
WieldedBitmapPos = INCOMPLETE --------------------- ;
EnchantmentPlusChance = 30;
DamageFlags = PIERCE;
}

Config BROKEN|RAPIER;
{
Possibility = 20;
BitmapPos = INCOMPLETE ---------------------- ;
MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
EnchantmentPlusChance = 40;
}[/img]

Edit Addition: Wow, I keep making mistakes

---------------Update to come---------------

Good thing I don't make a new post when I do this... Anyhow my next post will be a few "Enhanced" (AKA Artifact) Rapiers. At least three of three different power levels being

1) Slight enhancement: Basically a rapier +1
2) Artifact: (On par with other artifact weaponry)
3) Legendary: powerful
Posted by Neonivek, Mar 16, 2008 at 4:11 pm
Thanks for trying Planplan, but that tutorial is lost on me... sorry
Posted by Neonivek, Mar 16, 2008 at 12:56 pm
Good point... What about a Metal Detector?
Posted by Neonivek, Mar 16, 2008 at 12:54 pm
I am looking at both the tutorial and the actual files and I am wracking my mind trying to see the pattern of the colors...

I am starting to think there is none but I know that there must be a difference between some of them...

Someone heed by prayers... What the heck am I doing color wise for primary and secondary materials?

UPDATE:

I am going through all the colors one by one and making sorta a color line so I can find the correct colors easily

Update 2:

It shouldn't be a problem anymore... now all I have to deal with is item allignment
Posted by Neonivek, Mar 16, 2008 at 12:26 pm
Maybe Mellis should give a Pick that never breaks instead Apple

So you can become the ultimate Gold Miner
Posted by Neonivek, Mar 16, 2008 at 3:12 am
Well... Ivan is all South American, Asian, And South African
Posted by Neonivek, Mar 15, 2008 at 11:33 pm
Cloak of the Rainbow/Dreams (The name isn't important)

The cloak will without warning you transform into a different object of the same name randomly... except each one is a different color... and give you different bonuses and resistances depending on what color it is (though each color is in fact a entirely different object)

So Red, Orange, Yellow, Blue, Purple (or more)