Search Results
Searched for posts by MrMagolor in all forums

Modify your search
Posted by MrMagolor, Jul 24 at 11:05 am
Drinking water is a great way of recovering stamina/reducing exhaustion. And here I thought it had no use!
Posted by MrMagolor, Jul 23 at 12:17 pm
Gonna necro this thread like it's xinroch

Split shields up into different types, similar to swords: where the current "shield" would be the equivalent of a long sword. Bucklers would be the equivalent of a short sword, and tower shields would be likewise for bastard/twohanded swords.
Posted by MrMagolor, Jul 23 at 12:06 pm
Ischaldirh wrote
You're correct on both counts. Using a shield means sacrificing damage for defense, which is already problematic. To add insult to injury, however, their defensive value is highly questionable. Certainly, early on, a wooden shield can be a great boon. But, the amount of damage it blocks is fairly low; and worse, it will break, very fast, against anything after the UT (and some things IN the UT). Broken shields are pretty useless. Using a stronger shield, such as iron, means it will function better as a shield, and last longer before breaking - but in exchange, you are stuck with a substantially heavier item with a correspondingly worse accuracy, which impacts it's ability to actually block. Using shields made of mid- and late-game materials helps alleviate this conundrum (Do I block, and have it do nothing? Or do I not block, and have it matter when it happens?). However, by the time you get there, you can usually parry comparably well with an offhand weapon, or simply avoid the damage altogether.

It comes down to a common difficulty in building IVAN characters - tanks don't work. The game mechanics conspire to make defensively-minded equipment sets generally ineffective.

Welcome to the forum! Glad to have you. It sounds like you've got a good head for mechanics on your shoulders. I hope you stick around

I mean... wouldn't that be a good argument for buffing shields? I could have sworn there was a thread about that awhile back...
Posted by MrMagolor, Jul 22 at 5:26 pm
red_kangaroo wrote
It gives you a very high resistance to poison and acid.

Does that include mustard gas? To be honest I don't think ANYTHING resists against mustard gas, besides, you know, gas immunity.
Posted by MrMagolor, Jul 21 at 8:29 am
I found this a few times, but it seems useless beyond glowing a bit (which you don't need to wear it for anyways); does it have any actual advantage? I don't consider having a tapeworm to be an advantage. Not very symbiotic to me!
Posted by MrMagolor, Jul 21 at 8:26 am
I found a really cool weapon in the latest version: A tiaha (or whatever it's called): a polearm that can be used 1handed (with some effort), and also acts as a wand of striking (and you CAN charge it with a scroll). Of course I still lost to the enner beast.
Posted by MrMagolor, Jul 5 at 3:19 pm
It also seems like, for some bizarre reason, when I did a fresh install of the game on a new computer, the default frameskip was 0(which sets it to 100)?
Posted by MrMagolor, Feb 22 at 3:35 pm
One time in UT I had a kobold with an ommel tooth bastard sword kill like, 3-4 adventurers in a row.
Posted by MrMagolor, Sep 2, 2018 at 11:19 am
fejoa wrote
It's still just direction. But vomiting on a mine to make it rust... Now there's a thought. Do rusty mines still function? Do they trigger?

Being able to throw things at specific tiles with enough DEX and PER would be nice for, say, precision grenade throwing.
Posted by MrMagolor, Sep 2, 2018 at 11:16 am
badbeaver wrote
I checked and mustard gas damage doesn't seem to be affected by either one of them...
I think that it is a different damage type

Well whatever damage type it is, it makes absolutely no sense given that it acts like an acid. It even lists it as i.e. "The mustard gas dissolves a bit of your torso".