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Posted by MrMagolor, Jul 14, 2017 at 6:16 pm
On a related note, here's my idea for a new artifact:
The Sci-Fi Shield (of Sophos), while not item-wise a shield, an arcanite belt(reference to Rimworld?) or amulet that would create a force-field around the player, that could have one or more of the following effects:causing damage to unarmed attackers ("Your right/left arm is zapped/crisped by the shield!"); deflecting ranged/magic attacks("The flying banana peel bounces off the shield and falls to the ground." "The elder dark mage's spell is deflected by your shield!"); and maybe even stopping melee weapon attacks ("Rondol the kobold patriarch's mithril spear bounces off your shield harmlessly."). But this would all come at a cost to the durability of the shield (not the worn item), eventually wearing out ("Your Sci-Fi Shield (of Sophos) powers down before it overloads (whatever that means)."), with passive "regeneration" of the force field over time if not shut down; if shut down, it would be required to return to full strength to turn back on. Higher tiers of magical metal (octiron, mithril/adamantine (I forget which is a magic metal, unless neither, or maybe both), valpurium, and the like) could increase the shield's capacity and/or rengeration rate.

Regardless of whether you would include "of Sophos" to the name, this could be given as a deity reward by Sophos (maybe and/or Loricatus if you decide to not include the "of Sophos), in similar manner to the Valpurium Sword/Shield and blU-eS creeN.

Yes, I know this is a ridiculously long post for a single artifact recommendation, but the idea popped in my head and it begged to be written.
Posted by MrMagolor, Jul 14, 2017 at 5:48 pm
Something else I'd like to note is, as mentioned elsewhere in these forums, is that the wiki desperately needs an overhaul. Half the stuff from the current version isn't on there, in addition to the facts that the tutorials on there are more or less irrelevant. I think (although this is a tad unrealistic with the relatively small size of the fanbase) that the wiki could become like Dwarf Fortress', which I can testify was a huge help in me learning that game.
Posted by MrMagolor, Jul 14, 2017 at 5:38 pm
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June is somewhat out of question, so... do we have some release date to aim towards?

I hope so, I'm getting a bit anxious waiting for this release.
Posted by MrMagolor, Jul 9, 2017 at 7:25 pm
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If you wear a shield at all, that is.

None of the runs I get very far in, nor of many runs I've seen people do that get very far, actually use shields, but maybe that's just me.
Posted by MrMagolor, Jul 9, 2017 at 7:22 pm
I noticed this when I savescummed before darklevel, died there, reloaded the save, and found myself on the level the previous me died on in there.
Posted by MrMagolor, Jun 30, 2017 at 8:09 pm
Although, this is worth noting:

1. There's no point if your character is not good enough to progress anywhere

2. There's no point if you're OP and/or in wizardmode

3. Most importantly, you can run into the bones of the same run, when loading the savescum from a level before you generated the next one.
Posted by MrMagolor, Jun 29, 2017 at 5:46 pm
A method of savescumming, in fact exists; but this is probably already known.

1. Create a new folder (outside of the IVAN folder) (I called mine IVAN savescums)

2.Start a game.

3. Hit S to save and quit, and then quit the game from the main title screen.

4. Go to "Save" in the IVAN folder, open up your "savescum folder" too.

5. Copy (not move, nor cut/paste) the files from the IVAN saves into the "savescums".

5.5. Repeat whenever you feel in the middle of your run.

6. Whenever you die, quit out of the game, then copy (not move/cut-paste, to ensure you still have a copy of that save in the savescum folder) the save files you had in the savescum folder back into the IVAN save folder.

7. Restart the game, and presto! Your old save is ready to be played right where you saved it!