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Posted by JoKe, Oct 11, 2016 at 5:29 pm
Trying to update submissions gives "Sorry, you are forbidden from accessing this page."
Posted by JoKe, Oct 9, 2016 at 5:59 am
Loading the save works fine for me, both with the included script folder and the one from Serin's save.
Posted by JoKe, Oct 4, 2016 at 7:13 am
fejoa wrote
So you guys got down to level six? I'd play but I'd hate to make a mistake.

This is exactly the point of the game; keep having turns until only one player remains. Dying just means you're out and the next person tries to continue with the same save. Everyone's welcome to have a go.

I don't think the dungeon needs to or even should be included in a release. Having access to it in a normal playthrough just gives way too much loot. Turning it into a quest branch on the other hand could be confusing to people that aren't aware of what it is for, especially if it locks you out of the other branches.

E: Should we update the OP with participants and turn order?
Posted by JoKe, Oct 1, 2016 at 6:22 am
Post updated with new save.
Posted by JoKe, Oct 1, 2016 at 4:10 am
I'm game, booting up the save now.

The happenings:
SPOILER ALERT. Click here to see text.
Ran into a werewolf that took of my left arm with a crit, chugged some troll blood and killed it.
Discarded some useless stuff to get the loot chest weight down. (Most notably iron battle-axe +2, bronze axe +2, broken arcanite quarterstaff +1, boots of kicking, 2 silver stones)
Entered level 4 on turn 4380.
Found two altars of Atavus, both contained oil lamps out of which one had a friendly genie. Wished for a belt of levitation.
Found a steel chain mail +1, dropped the old hardened leather armor.
Picked up two more wands of mirroring, bringing the current total to 4.
Found two lumps of school food, which I ate. No End gained. Had the poison cleansed by Seges.
Decided to go lawful after praying to Seges and started working on getting that arcanite plate mail from Atavus.
Received an angel of Atavus from a prayer, promtly stole the angel hide armor for use until it disappears.
Entered level 5 on turn 5397.
Told the angel to piss off shortly after descending. (Don't follow, flee from enemies, don't change equipment)
Swapped the lantern for a weeping blue crystal blade. We've now got an indestructible light source with 200g weight.
Did some LStr training with the help of Seges, now at 11.
Found an altar of Cleptia.
Found an altar of Infuscor.
The angel hair armor disappeared.
Found an altar of Valpurus.
Received the arcanite plate mail from Atavus, the old steel chain mail +1 was ditched.
Saved the game at turn 6000 while in the middle of reading a holy book of Atavus.

I was a bit worried by the lack of gauntlets after losing an arm to the werewolf and debated wishing for a pair of strength increasing ones instead of a belt of levitation. The belt won, as it can't be found randomly. We've also seemingly got two rings of fire resistance, those should be enough for using Turox.

There's still quite a lot of level 5 left to explore. The loot chest is next to the stairs down. The screenshot for the loot chest was taken after saving.
Attached files
save03.tar.gz (1.28 MB)
Posted by JoKe, Sep 29, 2016 at 10:19 am
Oh. I found the ending outside WM just adding the veil to inventory via script. It really isn't a victory at all.

How about just trigger the ending by having the player hand the veil to the necrodude? If the player should be kept from using it on the post-portal levels, the portal could be kept inactive unless the player applies the veil on it and activates it. This would consume the veil.
Posted by JoKe, Sep 29, 2016 at 1:02 am
I totally bet it's the ghost ending by dying with the veil. Or more boringly, just dying after delivering the veil.
Posted by JoKe, Sep 28, 2016 at 1:32 am
It's probably got nothing to do with the post-portal levels, so that rules out resurrected Xinroch and the sword. That means we're looking for something to do with the shadow veil as the TX equivalent for Elpuri.

Some possibilities, can't test these at work:
- Die while wearing the veil (and become a ghost ending)?
- Go through the portal with the veil?
- Hand the veil to necrodude, then kill him to reclaim it?
- Sit on Infuscor's altar with the veil?
- Chat with Petrus after handing off the veil to necrodude? (tried talking to petrus with the veil)
- Chat with the master tomb guard with the veil?
- Place the veil or any other related items in the sarcophagus in Attnam Crypts?
- uhhh

I really doubt it's the sarcophagus.
Posted by JoKe, Sep 27, 2016 at 4:41 am
fejoa wrote
I wonder if dungeons could have an effect on the emitation? So that it gets darker the deeper you go through Gloomy Caves say?

Absolutely, though that would probably require the RGBA-light or some other similar solution. Adding a LightLevelModifier or something to modify light levels through script would be awesome.

E: This should've probably been its own thread.
Posted by JoKe, Sep 27, 2016 at 4:23 am
4zb4 wrote
I think that maybe splitting the "light intensity" and "light colour" into two separate things might get what we're going for here, but that might be a big change in the code.

This would be ideal. RGBA instead of just RGB would allow a much finer control over lighting in general. Alpha could be implemented as light falloff over distance, for instance.

fejoa wrote
Can you change the lantern emitation to be a really dark yellow?
I'll mock up a few scenes with changed light levels from various sources.

EDIT: 4zb4 got there first.