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Posted by JoKe, Feb 14 at 5:04 pm
+1 for the classic icon. I'm 100% biased though, since the modern icon has represented attnam.com specifically for ages.
Posted by JoKe, Jan 10 at 11:39 am
red_kangaroo wrote
Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

Did some further testing in both .50 and .55, skeleton warriors consistently get two attacks off when stepping into range with 13 agility right before they get an action. Dunno what's up with the third hit there, I can't seem to reproduce it.
Posted by JoKe, Jan 9 at 5:04 pm
Definitely need to give a look at the percentages, I failed to cure leprosy by drinking a full antidote bottle in one go.

EDIT: Some other bugs / oversights I've ran into:
* Dipping containers into bodies of liquid do not fill containers completely, unlike fountains do
* Line of sight sometimes does not update correctly with creatures that block LoS, creatures can vanish from sight by moving directly away from the player (lobh-se in the corner: https://i.imgur.com/mQyf8a4.png)
* Alive Xinroch probably should not be able to summon the skeletal Xinroch: https://i.imgur.com/kuaoN3A.png
* Burdened status flickers on and off randomly when a boot of strength is worn on a scarred leg while near the weight limit
* Normal armor cannot be crafted, always attempts to create armor of great health and fails
* Is always crafting broken items intended?
* Something odd is up with stepping into melee range: https://i.imgur.com/JSZtQMj.png. This was with 13 agility unburdened with a single step.

I've got a list of other feedback on the way, going to do a few runs more to be sure I'm not missing anything.
Posted by JoKe, Jan 8 at 10:23 am
It is a very small amount, like only a single point or two total over a full run. I don't think I've ever gotten a single skill up from teleporting in place, no clue as for if distance has any effect.
Posted by JoKe, Jan 8 at 4:16 am
Controlled teleports do train INT, confirmed. It's one of the reasons I like keeping a ring of teleportation or other sources of teleportitis on for. Not sure about uncontrolled teleports, I can't recall ever getting an increase from those.
Posted by JoKe, Jan 8 at 4:07 am
There should also be some exception for when the neutral / friendly NPC being talked to is attacked by another NPC. Using a hostile genie to kill things in Attnam while keeping them occupied with chatting comes to mind as an edge case. It could also result in other possible exploits in the future between two mutually hostile teams with one or both being neutral to the player.
Posted by JoKe, Dec 27, 2018 at 3:43 pm
Inventory paging is unnecessarily greedy, sometimes ending up with empty pages especially when simply viewing inventory with "i".

Full inventory fits into drop screen, whereas inventory screen unnecessarily splits into two pages. Also note incorrect total number of pages.





Also, is the switch from healing liquid into healing potion intended? Makes messages like "there is healing potion on the floor" feel weird when referring to a puddle.
Posted by JoKe, Dec 23, 2018 at 3:27 pm
Getting hit by adamantine or valpurium golems is already playing with fire regardless of armor, they are both capable of OHKOs without warning. I don't think psypher golems are any worse by that regard. One time I distinctly recall getting one-shot was through valpurium plate +6 or so, while whacking a valpurium golem with a valpurium head of an enner right after killing Elpuri. Sudden critical kick to the chest sent HP to negatives. Never messed with high end golems afterwards. :x

I will agree though with psypher likely being too strong for equipment, if it's a full third stronger than valpurium. Special effects would be a cool trade-off for a nerf.
Posted by JoKe, Dec 20, 2018 at 5:31 pm


Cartography help (m - f1) does not bring up the help box before moving or otherwise causing a screen update. The box gets stuck on screen afterwards too.
Posted by JoKe, Dec 20, 2018 at 5:23 pm
Testing now on .55, all above crashes are fixed.