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Posted by JoKe, May 20, 2014 at 5:43 pm
Of course, were it actually feasible to gather a large sum, it could be used to cover full-time development.
Posted by JoKe, May 15, 2014 at 4:43 pm
Pent wrote
Speaking of which, does anyone know if cloaks of fire/elec/acid resistance increase their resistances with enchantment? I always assumed they did, but I can't find any evidence that they do.

Based on a short empirical test in WM (air cloak of fire prot +6 [6 AV] vs. iron cloak of fire prot [6 AV]), the enchantment level has nothing to do with the resistance bonus.
Posted by JoKe, May 15, 2014 at 4:15 am
capristo wrote
Has anybody ever actually taken on the mage room? JoKe?

Only a few times. You kind of need to be strong and fast enough to kill them quickly but clumsy enough to not end up whacking limbs off instead of body hits. Hitting that sweet spot is rather difficult if you're not consciously building towards it.
Posted by JoKe, May 15, 2014 at 4:08 am
Pent wrote
The "Advanced" button under Quick Reply doesn't work for me, though the Advanced option while editing does.

+1, doesn't seem to work.
Posted by JoKe, May 14, 2014 at 12:30 pm
With only two wands of tele remaining and only 16 AGI, you'd probably not have been able to take on Petrus. Major props for not caving in with artificial limbs.

Batman? wrote
Is it worth it to chase down the mages on Orees level before taking him on? or is it better to just haul ass to his chamber and pound him in melee?

Always take the mages out first wherever and whenever possible, especially in GC13! They're really the only really dangerous thing down there even counting Oree himself. Losing equipment to teleports is just brutal.
Posted by JoKe, May 14, 2014 at 7:55 am
Nice one. How many healing / teleportation / slow / haste sources did you have remaining?
Posted by JoKe, May 13, 2014 at 10:20 am
Yes, with even deadlier results compared to a fireballs or striking blowing up.
Posted by JoKe, May 10, 2014 at 10:35 am
I had a look at the files in Work/, only HexWork.txt seems to be relevant out of the ones not marked as dead. Small Ideas fully includes the translated points from Pikkuideat.txt (and are probably all implemented).

" wrote
Packing algorithm
Savefiles now reach tens of MB, hundreds after leveling the world map. Luckily hexediting shows that some bytes (e.g. 0 and 255) and some groups (e.g. transparent color = 0xF81F) repeat often. Create a packing algorithm, which takes advantage of this. It doesn't need to be very complex, as it needs to be both quick (I recommend the autosaves are not packed, only those after leaving level/game). For example you could make an array of used bytes and combinations and replace those with shorter sequences and/or use RLE-packing on them. I think that std::map/std::set could be useful here. Using FeLib's file classes is possible but not required, as the packing is a distinct operation. You may test it on your own program or build it straight into the save system.

[I believe the above is no longer relevant / is already implemented?]

Name generation algorithm
For this one you'll be creating a separate program called Intelligent Random Imitation Name Assembler (IRINA). It analyzes a file containing names and creates a database based on it. This database can then be used to quickly create new similar ones. IVAN will then load that database. IRINA should probably be capable of printing out those new names straight into a command line, so that you can test it before adding it to IVAN. You may decide the algorithms used by yourself. If you can't find anything better, I suggest Markov chains, i.e. some particular character follows a specific N-letter row with a certain probability. N is given by the user or random. Creating a database can be slow, but loading and creating names should be fairly efficient. Main algorithms should be in FeLib so that both users can use them.

16x16 -> 32x32 tile converter

A separate command-line program that transforms a 256-colour pcx-picture four times larger and smoothes the resulting file. You can use FeLib's rawbitmap-class and its saving and loading routines if you can't think of any better. No elegance is required, as the routine is single-use.

I'll take a closer look at Obsolete/ at some point. Do you have any specific files you need translated?
Posted by JoKe, Apr 22, 2014 at 1:01 am
Cruddy broken bananas cannot be zapped, repair them before trying to.
Posted by JoKe, Apr 19, 2014 at 3:51 pm
I don't think permanent polymorphs are possible in any way. You'd need to stack the effect duration somehow, which just isn't doable with how polymorph works. Say you pray to Scabies for the longest (i think?) duration polymorph and turn into a whip champion. Zapping yourself with a wand of polymorph and asking to become whip champion again just results in "You choose not to polymorph" and skipping the effect, as you are that creature already.

Yes, you do lose any stats gained while polymorphed if you revert to the original form.

This is not to say a polymorph run wouldn't be feasible; it's just extremely risky with how it's possible to lose your form mid-fight. Polymorphing into a humanoid grants you the weapon skills they have by default, so whip champions etc. with heavily enchanted whips would be rather deadly. Same goes for orc squad leaders/generals with polearms or dark knights with large swords.