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Posted by JoKe, Feb 28, 2010 at 8:04 am
With 65 uncategorized weapon skill, some dexterity, gloves, telecontrol and a wand of teleportation, it's possible to slap enner to death. Sure, it's far from optimal and horribly dangerous especially considering the massive danger level boost hitting level 65 skill gives, but slapping him hard enough to send his head flying is truly worth it.


The scream damage is negated by armor, that I'm sure of. Since I don't play LIVAN, no clue about whether amulet of elemental protection does anything to it. The usual resistance gear probably does nothing against it. Aside from staying at a distance or wearing good armor there aren't any other measures against his scream I'm aware of.
Posted by JoKe, Feb 24, 2010 at 4:29 am
Tried it, but I didn't find any visibe difference in the time taken to run 10 squares on the world map with or without levitation. Both ways the time was 30 minutes with 10 agility.
With 10 agility you can run a maximum of 34 squares in a dungeon in 5 minutes both with or without levitation. With 20 agility the amount is 37 squares in 5 minutes, no difference with or without levitation.

I'd say levitation does not affect the speed at which you run.
Posted by JoKe, Jan 7, 2010 at 6:21 am
Reminds me of this Rondol. I haven't got the slightest clue of what causes that sort of stuff.

Was the level filled with negatively enchanted items, by chance?
Posted by JoKe, Nov 13, 2009 at 4:03 am
Turox doesn't explode when broken.
Posted by JoKe, Nov 12, 2009 at 2:41 pm
"Something explodes" sounds like another active mine went off near the mine you stepped on. Probably a big mine even, since two rings of fire resistance should keep you alive through two normal mines.

Tough luck.
Posted by JoKe, Sep 26, 2009 at 5:38 am
Another way to try it: amulet of ESP, ring of invisibility, tin helmet.

Wear the ring of invisibility and the helmet, you shouldn't be able to see yourself. Then don the amulet.

Tried it with both normal helmet and a full helmet, neither worked.
Posted by JoKe, Sep 12, 2009 at 1:37 pm
Tried it in .50, balsa walls do dissolve.
Posted by JoKe, Sep 7, 2009 at 9:42 am
The new side menu isn't very friendly to small screens.
Posted by JoKe, Aug 30, 2009 at 2:30 pm
Hmm. I tried adding that by myself, it worked just fine. Couldn't use draconic steel for it, but since it worked for you it shouldn't matter.

You've probably messed something up by accident. If you haven't added anything else to the game yet, grab a fresh copy of the script and plug the sword in it.
Posted by JoKe, Aug 30, 2009 at 10:30 am
Have you defined draconic steel and the sword in define.dat? If not, find the line #define ADAMANT (IRON_ALLEY_ID + 4) and add #define DRACONIC_STEEL (IRON_ALLEY_ID + 5) below it and #define SPIKED_SWORD 17 below #define HAMMER 16.