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Posted by JoKe, Nov 17, 2010 at 4:16 am
The added benefit of whips over other weapons is that they cannot break. You can safely dip them in acid and then go hit people with it.
Zulox wrote
2. Limbs, but only after I get 20 INT and some SOHM scrolls to get Phoenix Feather
Phoenix feather may be good statistically, but you should be aware that it breaks extremely easily when in contact with acidic substances of any kind. Not a good trait to have when against dark frogs or slimes. It's especially horrible for boots, as you'll be stepping in acidic stuff quite a lot without levitation.
Posted by JoKe, Nov 16, 2010 at 12:50 pm
Yeah, you can use one of your limbs as the material for a golem. Doing so will remove the said limb.
Posted by JoKe, Nov 16, 2010 at 11:49 am
Why do you think I keep wishing for wands of cloning?

But you're right, you need some good luck to get enough scrolls for +14. It's not as much as it may sound like, but still more than on most runs. On the other hand, what are the chances of actually beating IVAN?
Posted by JoKe, Nov 16, 2010 at 3:25 am
One reason why I consider unnamed magical weapons superior to named ones is because you can clone them. Instead of two +8 artifact weapons, you can have one +14 weapon with some good material like spider silk for whips and then clone it to get two of them.
Posted by JoKe, Nov 15, 2010 at 5:57 pm
Any time I come across wands of mirroring, I use them to copy some scrolls of enchant armor/weapon for some neat enchantments. Clonings get similar use, along with any ommel fluids. When cloning, the most valuable things to clone IMO are SoCMs, ommer cerumen, ommel urine and ommel sweat in that order, followed by enchantment scrolls and harden materials. It all depends on your current equipment and inventory though, so if you've already got 6-7 SoCMs sitting in your inventory it makes no sense to clone more of them.

SoCMs I use solely for equipment after getting good enough intelligence for better materials. That's more of a personal preference though, finishing the game with all natural limbs feels much better than doing so with artificial ones as they tend to make the game much easier. As for which limbs to change first, it depends on how much equipment you've got to carry and which stats you're aiming for. If you're lacking in agility and keep getting stressed if picking as much as a scroll, changing your legs to angel hair for example would be a good idea.

What do I wish for? Wands of cloning, almost always. There are never enough of those.

Chain mail is really only useful in the early to mid-game, unless you happen to find one of those elusive arcanite chain mails which does pack a good amount of armor. If the negative sides of better armor feel too large, you can opt for the arcanite-alloys for the material (arcanite, mithril, octiron). Especially arcanite and octiron have an extremely low impact on your stats while sporting a respectable amount of armor value. Octiron is my favourite for armor, right after valpurium. Makes for a neat black knight feel too.

My ideal weapon set? Dual wielding Turoxi. It will end up killing you by in the end by breaking any wands in your inventory not in a box, thus leaving you vulnerable without a reliable way of teleportation. For a win, I'd go with dual wielding hugely enchanted whips of thievery or flaming swords.
Posted by JoKe, Nov 5, 2010 at 2:32 am
If you're going for stability and least bugs, grab either the original .50, CVS or IVAN3D. They crash very rarely, but also have the least content. For the most things to play with, choose LIVAN. It has a huge amount of added stuff, more so than IVANX AFAIK.

As for editing the save to make it compatible with other versions, you're out of luck. Sorry, that character is lost.
Posted by JoKe, Nov 4, 2010 at 4:16 pm
IIRC, every time I've played IVANX, I've only gotten to that same point before getting a crash. No idea as for what causes it either, other than there's something funky about the transition between the levels or GC8 itself.

The reason why it's hard to come across any information on the game is that there simply isn't any available. The only dedicated sources there are is this place with it's predecessors and some Japanese wikia for .50. It's even worse for IVANX, since the Attnamese mostly focus on .50, CVS and LIVAN when they play.
Posted by JoKe, Oct 5, 2010 at 3:14 am
I approve of this thread.
Posted by JoKe, Mar 20, 2010 at 11:43 am
That's just false. Each item has a coded size which restricts the amount chests can hold. For example, you can put 40 scrolls in a small chest before it's full, while you need 80 wands of resurrection or 18 cans full of banana flesh to do the same. 40 scrolls weight 8000g, the wands 2000g and the cans 18000g.

Here's the part for wands, scrolls and cans from the script:
wand
{
  Category = WAND;
[u][b]  DefaultMainVolume = 125;[/b][/u]
  StrengthModifier = 50;
  BitmapPos = 0, 288;
  FormModifier = 30;
  DefaultSize = 30;
  NameSingular = "wand";
  IsAbstract = true;
  Roundness = 5;
  CanBePiled = false;
  BreakEffectRangeSquare = 2;
  WieldedBitmapPos = 160, 352;
  TeleportPriority = 1000;
scroll
{
  Category = SCROLL;
[u][b]  DefaultMainVolume = 250;[/b][/u]
  StrengthModifier = 25;
  BitmapPos = 16, 176;
  FormModifier = 20;
  DefaultSize = 30;
  NameSingular = "scroll";
  MainMaterialConfig == PARCHMENT;
  IsAbstract = true;
  Roundness = 15;
  WieldedBitmapPos = 176, 144;
  AllowEquip = false;
  TeleportPriority = 300;
}
can /* materialcontainer-> */
{
  DefaultSize = 10;
  Possibility = 450;
  Category = FOOD;
[b][u]  DefaultMainVolume = 50;
  DefaultSecondaryVolume = 500;[/u][/b]
  StrengthModifier = 50;
  /* BitmapPos depends on being full or not */
  FormModifier = 15;
  NameSingular = "can";
  /* Adjective and PostFix overridden */
  MainMaterialConfig == IRON;
  SecondaryMaterialConfig = { 6, BANANA_FLESH, SCHOOL_FOOD, MUSHROOM_FLESH, PEA_SOUP, OMMEL_CERUMEN, OMMEL_SNOT; }
  MaterialConfigChances = { 6, 750, 5, 25, 5, 10, 10; }
  Roundness = 60;
  AttachedGod = NONE;
  WieldedBitmapPos = 176, 144;
  IsValuable = false;
}
As you can see, the volume scrolls need is double of what wands do, hence you can fit twice the amount of wands in a chest. The total volume a small chest can hold is 10k.
  Config SMALL_CHEST;
  {
    NameSingular = "chest";
    Adjective = "small";
    DefaultSize = 50;
    StorageVolume = 10000;
    DefaultMainVolume = 5000;

I like it how a small chest can hold twice the amount of stuff than its own volume is.
Posted by JoKe, Feb 28, 2010 at 10:07 am
I shall let this image to speak for itself.