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Posted by Ischaldirh, Aug 10 at 4:25 pm
Batman? wrote
isnt petrus bald?

No, he has hair - he might be balding based on the sprite, but there's definitely some grey up there.

I had to to take artistic licence on most of these anyway. Just imagine it's a slightly younger Petrus.
Posted by Ischaldirh, Aug 7 at 10:50 pm
I have a lot of time on my hands right now, here's Petrus
Posted by Ischaldirh, Aug 6 at 9:30 pm
capristo wrote
I guess because of the IVAN graphics and having (most) humanoids the same height and relative shape I always pictured him as having good posture

I played with Guugz' pose/posture quite a bit before settling on this one. I felt it was a good action pose for him. I couldn't very well make everyone standing the same way now could I
Posted by Ischaldirh, Aug 6 at 12:13 pm
Here's a shot at Richel Decos:
Posted by Ischaldirh, Aug 5 at 9:38 am
Guugzamesh, by Izzy:

Did this one on my phone so quality may be lacking.
Posted by Ischaldirh, Jul 30 at 3:35 pm
Per Cap's suggestion, here is a centralized thread for us to use when creating minis of IVAN NPCs using Heroforge (or other resources)! Heroforge is quite easy and free to use, and if you're willing to throw money at them you can get an actual physical mini to paint, if you're into that sort of thing.

And now, a list. I'll try to keep up on the thread and add other people's creations to this post.

Xinroch, by Izzy:
* In life, he was a conqueror and a warrior without peer. In death, little has changed.

Golgor Dhan, by Izzy:
* The Grandmaster of the Order of the Dark Knights of Cruentus bars your path. Do you dare to challenge him?

Guugzamesh, by Izzy:
* The victims of the twin blades of the King of the Goblins are many. You are next.

Richel Decos, by Izzy:
* The victims of the tax codes of the Governor of New Attnam are many. You are next.

Petrus, by Izzy:
* A priest-king at the head of his army, leading a charge into the enemies of Valpurus.
Petrus, by Capristo:
* Older, wiser, statelier, a commanding presence in the Cathedral.

Ivan, by Capristo:
* "Ivan ruski specialist."
Posted by Ischaldirh, Jul 25 at 6:00 pm
red_kangaroo wrote
There definitely were wins with natural limbs

Can confirm. My first (and so far only) win was with natural limbs. I can't find the original post, but it involved twin maces and lots of starvation.

Natural limb victories are absolutely possible. Tough, but possible.
Posted by Ischaldirh, Jul 24 at 6:18 am
Love it!
Posted by Ischaldirh, Jul 19 at 12:25 pm
Hmm - I don't have an answer (perhaps one of our resident devs knows something?) but I suspect this has something to do with the way time is handled. However, just a glancing thought on this makes me think that this could result in "snowballing" agility training. If it takes several turns to move, and each turn costs you training points, then it's in your best interest to minimize the number of turns it takes to move - that is, to increase your agility. So having high agility results in having higher agility.

Other tangentially related comments - R'u'nning will generate more agility training than walking, and obviously you should avoid being burdened when trying to train agility. Additionally, each character is created with certain aptitudes which modify how quickly they gain training points in each attribute - a quick character will train agility and dexterity faster, but may (for example) train arm/leg strength more slowly. Also, I suspect but have no evidence that evading attacks generates agility training, so being in combat is good for your AGI. Although this also leads back to the problem I mentioned earlier, where high stats lead to higher stats.
Posted by Ischaldirh, Jun 24 at 12:14 pm
So I finally had a game where I was actually able to craft things. I started trying after this thread. The biggest barrier is food - if you don't know Seges, it can be hard to keep yourself fed while hammering out items... and even then, you might get hungry faster than your prayer timer. The second barrier is tools. While you're guaranteed to find a forge in the UT, you are NOT guaranteed to find a hammer. I had to make due with a broken warhammer I found. Materials, I've found, are no trouble at all - in fact, disassembling unwanted items as you go is a convenient way to keep them out of monster hands. You can then leave the lumps and sticks wherever you want, and monsters can't put them to use; this keeps them from cluttering up your inventory while making sure they're not a danger to you later.

So anyways, here's what I've learned.

1) Hammering on the anvil causes tiny explosions. I recalled some time past that this would occasionally destroy the anvil - I don't know if this is still the case, though, and it didn't happen to me.
2) These explosions can - and will - damage and light on fire anything nearby. Don't leave books or scrolls on the floor by the anvil while you're working. (Unclear if they'll light things in your inventory.) They WILL break walls.
3) Using broken tools slows crafting. You are warned of this when beginning. Not sure how much that impacts your work. I'm also not sure if using a warhammer makes any difference, as opposed to a normal hammer.
4) Oh yeah, you need tools. You need a hammer to work metal on the anvil, you need a knife to extract poison... and possibly to work cloth-like materials.
5) Disassembly sometimes requires tools. Some items, like axes and polearms, can be dismantled with your bare hands. Others, like maces, require a knife, and still others like swords must be done at the forge.1
6) I'm not sure if this is because of using a broken tool, but every item I produced (two copper gauntlets, two fairy steel beast claws, an iron full helm) was finished in a "broken" state.
7) Crafting does not (currently?) include a "repair" option.
8 ) It doesn't seem very clear how many ingots of material are required to create an item. This is complicated by the fact that ingots of different sizes will stack together.