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Posted by Ischaldirh, Today at 1:24 am
Maybe some alternative super-hard semi-optional room with level-wide implications?
Posted by Ischaldirh, Nov 18 at 8:24 pm
It's really difficult to compare IVAN and DCSS. DCSS has a lot of excellent ideas in it, which a lot of other games could learn from... but adding some of these ideas would make IVAN feel like DCSS with limbs.

That being said: If you are interested, and get the coding skill, you could probably write a DCSS-esque fork! A lot of people have made excellent forks of IVAN, with all sorts of interesting additions and changes. Most of them don't play with the mechanics, but as long as you're doing the coding you're free to do what you like!
Posted by Ischaldirh, Oct 31 at 12:19 pm
fejoa wrote
Still useless after all these years of development. I was going to try improve them, but I failed to come up with a good model.

Have you considered reworking unarmed combat? Currently if you have arms you punch, if you don't have arms you kick, if you have neither arms nor legs you bite. (Barring vampire.) If a person wearing Boots of Kicking preferentially kicked in melee, or if the actual attack performed depended on relative skill levels, it might make the boots of kicking more useful.

Another model might be to take a page from Crawl: if the limb is free, you have a (skill)/(skill+X) chance of attacking with the limb whenever you make a normal melee attack. X can be tuned for balance. Allows a skilled boxer who picks up a knife to keep punching between stabs, or someone who is good at kicking to get free kicks once in a while. X could include a constant, modifiers from e.g. encumbrance, and even be reduced by stats. How many free attacks per round of melee are possible would be a different discussion: should a highly skilled boxer, kicker, and biter be able to stab with a sword, punch, kick, and bite all in one round? Etc.
Posted by Ischaldirh, Oct 30 at 12:48 pm
fejoa wrote
Anyone got any good uses for bottles of poison?

Dip a knife in it and throw the knife. Helps to soften up tougher enemies. I don't recall if you can dip multiples at once, but if you can - a couple poison-knives followed by backing up a little bit before engaging can make a big difference. Of course this tactic relies on having some spacing, so good perception is a must.

Actually I've just generally taken to collecting knives for throwing purposes. Low weight, expendable, trains small blades...

As for useless items: Bronze plate armor. And boots of kicking.
Posted by Ischaldirh, Oct 28 at 9:31 am
By which I think he means r'u'nning out of the cloud, as in using the keyboard command to run.
Posted by Ischaldirh, Oct 1 at 12:51 pm
Oh, it's Infuscor! I knew that. For some reason, I thought it was the Nazi SS symbol...
Posted by Ischaldirh, Sep 30 at 10:12 am
Oh my that guy's in trouble.
"Hopping very fast"
Posted by Ischaldirh, Aug 9 at 9:43 am
Certain weapons - i.e. whips, daggers, short swords, long swords - are actually impossible to be two-handed. Their handles are simply too small.

If you're asking about a dual-wield ala a whip mistress, that won't be based on strength for whips - whips are light enough that virtually anyone can use it in one hand (provided it's not made of something bizzare, like copper). However, you need substantial dexterity to use two whips efficiently.
Posted by Ischaldirh, Jul 16 at 9:27 pm
Hey now mister, that's...
...
...

...not bad. I kinda like it. Dunno if I like it more than default font, but clearly some people will like this!

Is there any possibility of making the font a changeable option?
Posted by Ischaldirh, Jul 1 at 3:17 pm
I don't believe they will restock on their own. However, since the only way to gain money in IVAN is by selling items TO the shops, there will always be things to buy...

...unless you manage to get your CHA above 100. IIRC, with 100 charisma, the cost to buy an item is equal to the cost to sell it.