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Posted by Ischaldirh, Apr 16 at 12:29 pm
I for one would be very interested in seeing the results of this venture.
Posted by Ischaldirh, Mar 16 at 9:08 am
Humm, I wonder if this is related to the walking problems others have been having?

Sklett, no guarantee this will work, but try toggling numlock and see if that does anything.
Posted by Ischaldirh, Mar 7 at 6:15 pm
Man, I haven't even seen the Enner in years.

Probably because I don't play very often, I tend to run a half-dozen games every time there's a new release, but life is busy right now so I don't have a lot of time for IVAN...
Posted by Ischaldirh, Mar 7 at 2:10 pm
I seem to remember having this issue as well. I don't recall if/how I fixed it, but one suggestion might be turning off numlock? Bugs like this crop up in other games here and there, and are sometimes are somehow connected to numlock. No promises :S
Posted by Ischaldirh, Feb 22 at 6:34 pm
I agree that it needs tweaking. It's nifty, but as Capristo points out, it makes Perception less useful. Perhaps the ability to see distant lights should be somehow dependent on your Perception? Like, if it's lit you can see it even from far away, but it has to be proportionally closer and/or brighter if you have low Per?
Posted by Ischaldirh, Feb 22 at 6:31 pm
fejoa wrote
I wonder if puppies could fetch sticks when thrown?

They totally should! That would be a great little detail.
Posted by Ischaldirh, Feb 22 at 6:30 pm
Yeah the new traps are cool. Teleport gas traps are awful to get around...
Posted by Ischaldirh, Feb 14 at 10:45 pm
I vaguely recall creating it myself in a super-crude MSPaint work. But I would hate to take credit for Blob's work. Maybe I made a shittier, cruder version which was later made more properly by someone with Photoshop?
Posted by Ischaldirh, Feb 14 at 4:11 pm
Personally, I prefer the classic pixel icon.
Posted by Ischaldirh, Jan 27 at 10:20 am
chaostrom wrote

Ah, then consider this further endorsement.