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Posted by Ighalli, Oct 25, 2016 at 7:31 pm
I'm of the opinion that the git history speaks for itself as far as modern authorship, but I'll go with the flow.
Posted by Ighalli, Oct 23, 2016 at 8:14 pm
In my test game, something like 60 monsters died due to parasites by the time the ennerbeast killed me. Side note: lightning wands are super weak.
Posted by Ighalli, Oct 23, 2016 at 6:20 pm
I'm testing out Scabies giving every enemy on the level a parasite, and if that won't work (or they have one), splashing them all with a little bit of poison. We could make her instead give you a symbiont that eats your food and in turns trains some of your stats, or causes you to heal quickly. Further along, there could be a whole set of mutations she could give you, but that could be an inordinate amount of effort for just one prayer effect. We'd have to at least add radioactive materials to make use of them...
Posted by Ighalli, Oct 23, 2016 at 10:29 am
You can already put acid on the ground for the patrol guard by throwing and kicking bottles against the edge of the map. We'd need to make sure you can't just dump acid in the sumo house to dissolve his legs.
Posted by Ighalli, Oct 22, 2016 at 3:13 pm
Yellow/Brown slime are good for throwing at things since they dissolve them and also create sticky spots on the floor. Acidous blood is like sulphuric acid in that you throw it at other people. Many of them are useless, though.
Posted by Ighalli, Oct 22, 2016 at 2:40 pm
Should we add chances for bottles & vials to be filled with blood, glowing blood, brown slime, yellow slime, dark frog blood, spider blood, vomit, acidous blood, dog drool, sweat, and sick blood? Those are all the fluids that are currently around that aren't used.
Posted by Ighalli, Oct 21, 2016 at 11:32 pm
Added Infuscor burning and reduced Mellis from filling 5 objects to 4. He's probably still the best god, but I consider the gods near his alignment to be mostly crappy. He'll have to be reworked when some of the others do too. That PR is up. I propose we just merge it since it seems like these changes are agreed upon.

We could make Silva work just like Loricatus, except she upgrades leathery stuff. If she doesn't see something to upgrade, she can send wolves. Scrap earthquake?
Posted by Ighalli, Oct 21, 2016 at 9:08 pm
fejoa wrote
Is that for 100ml?

That's an interesting change. I like the way it causes the player to be judicious about when to use healing liquid.

The old system was like this:
--- apply 500 mL of healing liquid --> --- apply another 500 mL of healing liquid -->

Limb regeneration heals 1 hp per 10 mL, and if you have liquid left over after going to full HP, you get a limb if you have >= 250 mL left of liquid. If you have less than 250 mL, you get a random chance of `Volume/250 mL`. I didn't change this system at all.

The new system applies 100 mL at a time, until you're interrupted. The side effect of sipping is that you can never drink 250 mL at a time, so growing a limb is never guaranteed. On the other hand, if you're lucky just two sips could regrow and then heal the limb. Or they could do nothing for you, aside from top up your HP.
Posted by Ighalli, Oct 21, 2016 at 9:00 pm
fejoa wrote
I always thought the idea behind the lawful gods was that they could get you out of sticky situations, while the chaotic gods give you awesome abilities over time but don't help you when you're in trouble.

Yeah, that's totally the original intent. Maybe I should move the armor enchantment over to Atavus, so that you still get the Legefer save-your-ass effects but also L+ has some end game utility. After all, Atavus already doesn't help in a crisis! Should we avoid having Sophos give out scrolls, and instead just have him teleport enemies (or their equipment or limbs) away? Maybe Sohpos is close enough to neutral to do scrolls, as Cleptia helps you in battle with haste.

If Cruentis can give you up to +5 weapons, should the armor only go up to +3 (+2?), since there are so many more equivalent enchant scroll effects you'd get out of armor enchantments? That is, +3 to all armor is way more scrolls than +5 to two or three weapons. Maybe I'm overestimating the relative worth of armor vs weapon enchants, though.

fejoa wrote
To this end, is there a roadmap where we can put all the suggested changes into a to do list? I think github has this facility, only I haven't taken the time just yet to explore how this works. Would someone be willing to administer such a list?

My 2 based on doing this for a living: suggestions should be labeled with the `Enhancement` tag, as they are today. The devs should pick larger features (such as a fire system, or complete rewrite of religion) that multiple people are willing to code towards, and then meet on IRC or Skype or whatever to plan a number of the minimum units of work (smallest features that makes sense to PR and merge on their own). Ideally, we would sketch out which parts of the code should be touched so that novices would be able to contribute more quickly, and so that there is a sane approach before code is written. All of those features are collected into a milestone, to track progress toward the overall feature. I could definitely put labels on tickets and write milestones, and could also try to organize this kind of "milestone planning", but it's mostly a matter of getting buy in from other folks. Also I'm in the US, and I think most of you are many many hours away from my timezone, so that could be a barrier.

capristo wrote
It sounds like we are moving towards making Charisma a much more powerful trait. It's not just a pretty face any more, it could potentially cause others to join your team, etc.

Most other traits have easy ways to slightly strengthen them early on (e.g. reading a ton of books, carrying heavy stuff) so I don't think there is any harm in keeping the buying/selling bonus. But maybe we should make it slightly less effective, and also raise the bar for resurrecting named bosses.

I think we should worry about Charisma training when the new features are added, but not until then. I've never resurrected a boss to get it as an ally, so I can't comment on how easily that is exploited currently. If buying and selling makes training trivial and the pets are too good, we should definitely reduce the effects of shopping, which is very easy to do.
Posted by Ighalli, Oct 21, 2016 at 6:08 pm
Part of my full religion rework had Infuscor igniting any enemy you can see within ESP range. I could throw that in. I think in main she only ignites adjacent enemies, and since it takes hours to burn to death, that's rather useless. This was meant to let you exploit your ESP and try to avoid enemies for a while to get an advantage.

Sophos could be changed to teleport enemies away or else give one or more inexpensive scrolls.

Silva is trickier. I'm not sure what I'd give her.

For Scabies, I can remove leprosy and add the ring of unchanging to her champion status. Not sure if that'll really make her very interesting.

Serin, do you have a suggestion for Dulcis? I gave her Cha around the time I made Cha training for buying and selling work, so when I did it there were few ways to train and now it may be too easy.