fejoa wrote
I always thought the idea behind the lawful gods was that they could get you out of sticky situations, while the chaotic gods give you awesome abilities over time but don't help you when you're in trouble.
Yeah, that's totally the original intent. Maybe I should move the armor enchantment over to Atavus, so that you still get the Legefer save-your-ass effects but also L+ has some end game utility. After all, Atavus already doesn't help in a crisis! Should we avoid having Sophos give out scrolls, and instead just have him teleport enemies (or their equipment or limbs) away? Maybe Sohpos is close enough to neutral to do scrolls, as Cleptia helps you in battle with haste.
If Cruentis can give you up to +5 weapons, should the armor only go up to +3 (+2?), since there are so many more equivalent enchant scroll effects you'd get out of armor enchantments? That is, +3 to all armor is way more scrolls than +5 to two or three weapons. Maybe I'm overestimating the relative worth of armor vs weapon enchants, though.
fejoa wrote
To this end, is there a roadmap where we can put all the suggested changes into a to do list? I think github has this facility, only I haven't taken the time just yet to explore how this works. Would someone be willing to administer such a list?
My 2
based on doing this for a living: suggestions should be labeled with the `Enhancement` tag, as they are today. The devs should pick larger features (such as a fire system, or complete rewrite of religion) that multiple people are willing to code towards, and then meet on IRC or Skype or whatever to plan a number of the minimum units of work (smallest features that makes sense to PR and merge on their own). Ideally, we would sketch out which parts of the code should be touched so that novices would be able to contribute more quickly, and so that there is a sane approach before code is written. All of those features are collected into a milestone, to track progress toward the overall feature. I could definitely put labels on tickets and write milestones, and could also try to organize this kind of "milestone planning", but it's mostly a matter of getting buy in from other folks. Also I'm in the US, and I think most of you are many many hours away from my timezone, so that could be a barrier.
capristo wrote
It sounds like we are moving towards making Charisma a much more powerful trait. It's not just a pretty face any more, it could potentially cause others to join your team, etc.
Most other traits have easy ways to slightly strengthen them early on (e.g. reading a ton of books, carrying heavy stuff) so I don't think there is any harm in keeping the buying/selling bonus. But maybe we should make it slightly less effective, and also raise the bar for resurrecting named bosses.
I think we should worry about Charisma training when the new features are added, but not until then. I've never resurrected a boss to get it as an ally, so I can't comment on how easily that is exploited currently. If buying and selling makes training trivial and the pets are too good, we should definitely reduce the effects of shopping, which is very easy to do.