whip /* meleeweapon-> */
{
DefaultSize = 210;
Possibility = 50;
WeaponCategory = WHIPS;
DefaultMainVolume = 500;
DefaultSecondaryVolume = 20;
StrengthModifier = 10;
BitmapPos = 32, 0;
NameSingular = "whip";
MainMaterialConfig = { 4, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR; }
SecondaryMaterialConfig == EBONY_WOOD;
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Roundness = 2;
FormModifier = 10; /* this is multiplied by MainMaterial's flexibility */
CanBeBroken = false;
AttachedGod = NEFAS;
WieldedBitmapPos = 160, 224;
EnchantmentPlusChance = 30;
FlexibilityIsEssential = true;
DamageFlags = SLASH;
Config RUNED_WHIP;
{
DefaultSize = 230;
Possibility = 25;
DefaultMainVolume = 750;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
Adjective = "runed";
FormModifier = 20;
EnchantmentPlusChance = 20;
}
Config CHAIN_WHIP;
{
DefaultSize = 150;
Possibility = 25;
DefaultMainVolume = 200;
DefaultSecondaryVolume = 50;
StrengthModifier = 20;
MainMaterialConfig = { 4,BRONZE, IRON, STEEL, METEORIC_STEEL; }
MaterialConfigChances = { 4, 75, 50, 25, 10; }
Adjective = "chain";
FormModifier = 200;
EnchantmentPlusChance = 20;
}
}