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Posted by Ernomouse, Aug 4, 2016 at 3:15 am
I tipped J_Kahvi about this on facebook. You're welcome!
Posted by Ernomouse, Jul 26, 2016 at 4:43 pm
Aargh! Don't throw me to the wolves Chao, you've been around longer than I have! =D
So thanks but no thanks, I'm a terrible speaker and haven't been active in a long time.
Posted by Ernomouse, Mar 22, 2016 at 3:20 pm
Aww, there's nothing wrong with the word wootz. It's just the spelling that's a little unorthodox! =P
Posted by Ernomouse, Mar 21, 2016 at 4:53 pm
Probably a variety of local names and such, but I haven't heard of any.
Posted by Ernomouse, Mar 16, 2016 at 8:30 pm
fejoa wrote
In the past, 'damascus steel' was added to some of the variants, and I think this material would be suitably placed between meteoric steel and adamant.
The only snag is 'damascus' refers to a place not above Valpurus, so we might like to describe it with another place name like Irinox, or Bazaria, or somewhere else?

Try Wootz. It's way better than Damascus steel and I would say kicks meteoric steel's ass too. As stated, iron found in meteorites is rather pure - way better than anyone could get their hands on before modern refining methods anyway. (Today you can get insanely pure iron by burning some thermite in your backyard, but that's beside the point.) But it's iron - you need to add about 1 % of carbon to make it a good steel, and preferrably some other trace elements too if you know what you are doing (and no one really did before the 20th century). To properly dissolve and distribute the trace elements evenly you need to heat the mix up to the melting point of iron. Making a good batch of steel is really hard, for some of the trace elements (like carbon, which is the defining element in steels) are measured in grams per kilo or even less. And it's not just the measuring part, as inpurities tend to be absorbed from the surroundings when things get hot like within the furnace. Some on purpose, and others not so much. Some of the most harmful elements for steel are really common in the materials all around us, like phosphorus, and it is nearly impossible to eliminate contamination outside of a lab. And this is what makes wootz such a marvel - instead of eliminating all the impurities in the steel, the strength of wootz lies in it's structure. While the high carbon content would make contemporary steels too brittlle for use, most of the excess carbon in wootz is stored in the carbides it contains. This kind of micro structure creates an interesting combination of softer and harder structures within the steel, making it both tough and extremely hard. Absolutely perfect for, say, a sword.
Posted by Ernomouse, Mar 10, 2016 at 3:12 am
Oh no, I'm off balance too!
Posted by Ernomouse, Mar 5, 2016 at 11:49 am
fejoa wrote
The clothes could get holes in them. I wonder if boots might get holes in them if you wear them for too long?


IMO that should be a damage feature... Unless you stay alive and in the same clothes / boots for months.
Posted by Ernomouse, Feb 29, 2016 at 3:36 am
Aren't prayers and divine intervention we have now (and what we've discussed) enough of an alternative to spells already? I like the idea of finding balance between controlled spells cast by the player vs. more power from the god(s) you cannot really control yourself, you just have to believe in it...
Posted by Ernomouse, Feb 25, 2016 at 6:24 pm
4zb4 wrote
The "mood" files remind me a lot of DooM. I imagine that was kinda the idea?

Yup, although I remember Wolfenstein 3D being mentioned. I think the mood was meant as an extra aid to tell the player how the character is doing, not to replace the mannequin. My notes are, sadly, lost.

Posted by Ernomouse, Feb 25, 2016 at 6:20 pm
Ighalli wrote
I was already thinking somewhat along the lines of Ernomouse, except for his protection idea. I was thinking of giving all of the gods an effect when (powerful?) enemies are nearby (adjacent?) and another effect for when you're relatively safe. Ernomouse, were you thinking of giving the player the choice of which type of prayer to ask for, or let the game try to determine what's suitable?

My idea for Mellis was to make him function kind of like a store when you pray. You choose something from your pack to sell to him and then you choose something to buy from him (skipping either or both).

I was also thinking of redoing the system so that some or all of the gods grant you spells as in most RPGs when you pray to them. The spells they give you would improve with your relationship and wisdom. Mellis could grant a midas touch effect to transform something into silver / gold if it's under some weight limit. He could also grant a spell to sell an item to him from your inventory, or give you a temporary boost to charisma. Legifer could give you the explosion effect as a spell, and you could later cast it on demand. Limit the total number of spells granted and balance how often a given god will give you a new casting of them, as balance dictates.

I was thinking of the player chooses from those three but it's a good idea to let the god decide what kind of help you actually get. The more chaotic the god, the less reliable he should be in complying with the prayer. =P After all you CAN choose what escapes your mouth - unless we decide there is a "Lord's prayer" kind of set prayer which is the only one that reaches the god you're praying to... Which I find unfitting in a pantheon.

As for gods getting overwhelmed of all the noise, well, I don't think a god would either experience time as we do, or have to deal with that shit alone. Why do you think they all have angels? Do you get overwhelmed by all the noise you hear outdoors, and yet you're still aware of them and react to those that are important? A god is by definition superior to a man, so you shouldn't compare the two too closely. =P

Spells might be nice, but if we make the gods too powerful with all this fancy stuff it'll shift the balance greatly until you practically must be religious to win. Communism is a key theme in IVAN, and atheism is a key theme in communism. Maybe we should give believers some drawbacks to conteract the powers gained?