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Posted by Ernomouse, Feb 20, 2015 at 10:57 am
Saying something is broken, and then explaining how it's broken in the thing that's broken is kind of counter productive. =D
Posted by Ernomouse, Feb 17, 2015 at 3:06 pm
No, each food has their own nutrition value - it's easy to check from the script files.
Posted by Ernomouse, Feb 3, 2015 at 3:20 pm
Is there a way to remove the MSN contact info in my profile?
Posted by Ernomouse, Nov 28, 2014 at 9:21 am
Yeah, I figured as much. I'm in favor of the states resetting when polymorphing (as long as they reset again when morphing back as well), although that could be abused as a hunger prevention method.
The thing about opening bottles and tins seems like a bug to me. Maybe we should add something like "has_hands=true" into the code for creatures that can open doors, tins, bottles and such, and have the game check for it each time you try. Doesn't sound too hard to me.
Posted by Ernomouse, Nov 28, 2014 at 3:59 am
Hungry & 10 / 50 HP
Polymorph into an ant
Drink a health potion
Become satiated & 5 / 5 HP
Polymorph back into yourself
???

Can an ant quaff a potion, does it have the means to open the bottle? How about canned food? Does the hunger state stay? How is health status handled in an event like this?

Yours sincerely,
EM the questionmaker
Posted by Ernomouse, Nov 13, 2014 at 8:05 am
Looks good, another vote for Markdown.
Posted by Ernomouse, Nov 10, 2014 at 6:30 pm
These things happen, we understand. Great job restoring the site with as little damage!

51 posts sound like a whole lot for the activity we get, I wonder what was among those...
Posted by Ernomouse, Oct 10, 2014 at 3:04 am
Wizard mode, he said it himself.
Posted by Ernomouse, Oct 3, 2014 at 11:49 am
Well, my original idea was something like this:
chaostrom wrote
I dunno. Since there isn't any instant death spell, I envisioned it more as...

*Merka stabs you through the heart!*
*The Amulet of Resist Death glows!*
*You retain consciousness up until the last drop of blood is spilled from your body.*
*You die.*

So basically the item sounds awesome, but in an unoriginal IVAN way all it does is surprise you in a mean way. That being said, my idea doesn't make the game any better so maybe not that.

So a better idea: Amulet of resist death could work as a life extension: If you die, you sort of don't die... Until you take the amulet off. After a while the amulet burns, and if you forgot to heal, you die.
Or maybe: In the event of death, you won't die in another few minutes, during which you're practically immortal... But when those minutes are up, you'll die. It should be extremely hard to cancel the death!
Posted by Ernomouse, Sep 24, 2014 at 4:06 am
Maybe this should be added to the changes to be made list of our new IVAN team?