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Posted by Ernomouse, Feb 24, 2016 at 5:17 am
So while Mellis is getting a good think-trashing from the rest of you, I thought about adressing the on-demand problem of other gods.

Firstly, I would divide the prayers into three or more categories. These could be for example Pray for Protection, Pray for Growth and Pray for Help. Protection would aid you in combat, Growth would beef you up in equipment or stats and Help would give you necessities like food and heal you.

This kind of system gives the player more control but still allows for gods to have their say, and for the effects to still be somewhat surprising. It boosts other gods and weakens Mellis' effects, allowing the programmer to set the balance wherever he wants it. It allows all the current effects but calls for a few more for variety.

Protection would basically make the god watch over you, and save you on a tight spot. The game already calculates danger levels, and it should be possible to compare these when you engage enemies. If you encounter something dangerous to you, the god will aid you, be that enough of not. The better pals you are with the god, the more he will help, and ultimately he will send you an angel.

These effects could be stacked for a bit, allowing for more help on one go.

If a prayer goes unfulfilled, you lose favor, but gain a little if the god feels useful.

This allows for lots of room to accomodate the quirks and habits of the gods. While other gods harm the enemies in nasty ways (direct blows, friendly ghost mistresses), other gods choose to enchant the player with unique or traditional effects (HUGE one shot damage boost, haste) instead.

Here are some examples on Protection:

*You pray to Legifer*
"You feel that Legifer is watching over you and smiling"
*some time later you encounter the Enner Beast which pushes the danger level over a certain treshod*
"A Hammer of pure light smites the Enner Beast! The Enner Beast is knocked unconscious!"
"Your prayer of protection fulfilled, you feel Legifers attention drift away"

OR

*You pray to Legifer*
"You feel that Legifer is watching over you and smiling"
*nothing dangerous happens for ~4 hours*
"You feel Legifers attention drift away from your boring adventure"

OR

*You pray to Legifer*
"You feel that Legifer is watching over you with contempt"
*here comes Jenny!*
"Jenny slaps you. Jenny Slaps you. Jenny slaps you. Legifer slaps you. Jenny slaps you."
"Logifer looks for enterntainment elsewhere"
"You die of embarrasment."


Growth comes into question when you want to get stronger but aren't aware of any imminent threats. It will give you better(?) equipment, ommel fluids or enchant your equipment, all based on your overall danger level, gods judgement and favor. The effect is immediate but it might take a while to find the reward.

It's easy to make this prayer effect reflect your favor of the god: Depending on your relation, the item granted might appear at your feet or in the room you just left because of the zombie horde. Or if the god is having a bad day it could even be accompanied by a bear trap...

There is the problem of potions and foods being consumed by hedgehogs and such. I would add some form of protection to these items, either by having them inflict harm to creatures that try to touch the item, outright killing the weaker creatures. Or simply making them impossible to pick up by anyone else than the player. Or hide them in a container - not many monsters open those right? It might be fun if some more dangerous creatures were able to overcome these barriers.

To make finding and identifying the prayer items easier, they could emit an aura of light until picked up by the player.

If we want to keep Mellis' effects unique, I'd go for trading. Mellis will take a random item from your inventory and replace it with a similarily valued beverage. An bronze dagger will be replaced by a vial of troll blood (new container type?), while the wand of cloning will grant you ommel fluids. If the god is angry, he might touch your equipment too.


Help is needed when you have a negative condition, are missing limbs or equipment, or are simply low on HP and don't want to waste time resting. Because of the dire flavor of the prayer it could have a lower chance of triggering a negative effect with a god. Asking help from an angry god MIGHT get you help, but the favor rating wil plummet / you need to make a sacrifice sooner rather than later or BAD THINGS will happen / there is a catch to keep the god entertained (traps, hidden rooms, healing potion mixed with poison or disease). Again, lots of room to make these effects unique to any god. Othervise this prayer is pretty similar to Growth.

Example:

"You beg Loricatus for help"
"You feel Loricatus is angry and requires your devotion"
"You grow an iron left arm!"
*some time later*
"The booming voice of Loricatus requires a sacrifice"
*some time later*
"You hear a chant, as if a god was cursing at you"
*a few minutes later*
"You feel a divine anger flush over you. Your iron arm disappears. Your flaming adamantine longsword +5 turns to banana flesh!"
Posted by Ernomouse, Feb 23, 2016 at 5:57 pm
Warheck wrote
Does anyone want to make some progress on the player mood system? Erno, do you have those graphics still handy?

I think you mean the SOULM9.pcx & SOULF7.pcx - they are hidden in the attached DOC which is a zip folder in disguise. Just change the extension back to zip and you've cracked my encryption. They come with the following instructions from J_Kahvi:
SPOILER ALERT. Click here to see text.
here they are. i don't know if the female face is feminine enough, your
opinion?
descriptions per row:

high morale
low morale
low morale, fatigue
low morale, fainting
berserk
panic
psycho (high morale)
panic, fatigue
panic, fainting
psycho, fatigue
psycho, fainting
unconscious/dead/game complete!
sex 1/sex2/sex3
small berserk grin
medium berserk grin
big berserk grin
small grin
medium grin
big grin
vomit
vomit
vomit
vomit
berserk vomit
berserk vomit
berserk vomit
berserk vomit
berserk, fatigue
berserk, fainting
high morale, fatigue
high morale, fainting


grin is used when found cool object, tough monster killed etc. let's do
some more thinking on conditions for where to grin and how much to grin!

still searching for that text file with damage values for weapons...

kahvi

----
Forgot something! The last face is of course berserk sex.

Maybe grins could be simply caused by morale points going up instead of
any more specific mechanism? So we need to have morale points increase
when tough monsters killed or cool objects found or quests complete...
more suggestions?

J_Kahvi

----
i suggest the face should be animated as follows:

blink duration slightly randomized, blink every 5 secs, +- 1,5 secs.

the better the morale, the fewer blinks and the lower the morale, the
more blinks! minimum morale causes blink every 3 secs and maximum morale
every 7 secs.

when blinking, frame sequence is as follows:

1. eyes entirely closed
2. eyes half-open

i think this is what they do in jagged alliance, and it works. So,
practically, frame 1 is NOT eyes half-open.

kahvi
Attached files
IVAN_SOUL.doc (21.79 kb)
Posted by Ernomouse, Dec 8, 2015 at 6:29 am
IMO they should also do extra damage against capitalists and their allies.
Posted by Ernomouse, Nov 27, 2015 at 5:39 am
"Happy"? Half of my favorite web comics are on break because of your celebrations. =P
Posted by Ernomouse, Nov 25, 2015 at 3:42 pm
Video tags are smelling funny.
Posted by Ernomouse, Aug 21, 2015 at 12:48 pm
Yeah, it was. So nope, I haven't received what you're looking for.
Posted by Ernomouse, Aug 20, 2015 at 7:59 am
4zb4 wrote
I agree with this.
Maybe you could improve your chances of putting the fire out via rapid movement too? Stop-drop-and-roll would be good but that'd mean coding the ability to roll manually without having to lose your limbs.
Equip burning items in hand and hit things with it?

Add the rolling to put the flames out as a function for waiting '.'.

I couldn't locate the chart, sorry. I don't remember receiving one either, but a lot has happened since then.

I DID find some e-mails about face gfx. Are those what you're looking for, and where can I forward them?
Posted by Ernomouse, Mar 2, 2015 at 10:14 am
Notes from my 1st death:
- A scroll of teleportation caught fire from the 1st booby trapped door! How convenient! I dropped it on the floor. 'L'ooking at it gives no hint that it's on fire although the graphics are displayed. I think the description should say "it is burning" or something along those lines.
- Dropping it, picking it up again and reading the scroll is possible even though I ran around a while in between. Scrolls should burn up faster, and reading should be interrupted every now and then.
- A giant magpie beheaded me on UT2 as I was lying unconscious tangled up in a spider web. It ripped off my right hand before turning it's attention to my eyes... I now remember why this game is awesome.
Posted by Ernomouse, Mar 2, 2015 at 9:49 am
It is possible to put out a burning sword by dipping it into an enemy? I LIKE IT. =D

Spectacular, guys. You have all the respect I have to give. This is, indeed, huge! I might test it out, just to see the world burn.
Posted by Ernomouse, Mar 1, 2015 at 5:17 am
It's 9 in Finland as well... I'd imagine the Devs put it down to 7 for balance reasons, and the cats should have died at least twice growing up in the dungeons.