My original thought behind duel shields was that the player would shield bash enemies,
That and the fact a shield is used as defence... I wondered how good defence would be with two shields.
Then I found out he kicked them because of unusable arms.
I stuck with it between I expected this:
If I kick an enemy away
He'd spend his turn walking back to me
I'd kick him again.
and He'd spend his turn walking back to me
Until he ether dies or panics and runs off.
Then I learned how agility or dexterity allows a character multiple moves per turn.
I soon died after finding out I caught Leprosy off a zombie and my legs fell off.