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Posted by Eagle V, Mar 7, 2012 at 5:23 am
Haven't you heard of Ivanism? It's because of their daily offerings that hedgehogs are nearly extinct.
Posted by Eagle V, Feb 22, 2012 at 3:52 pm
That Christmas tree stays up there until I get my secret Atavus, you hear?
Posted by Eagle V, Feb 17, 2012 at 6:28 pm
Well, because Erno asked so nicely.

The dreamworld, or limbo, is a universe parallel to our own. Dreaming people are observing and subtly, but constantly manipulating that universe, and as such, it is a bizarre place, where no laws apply. As the dreamworld is not exclusive to human dreams, it contains items and entities no man can understand, in addition to warped and mutated monstrosities, objects or places that can cause insanity simply by looking at them, and so on.

Dreamcasting is the art of projecting the power of the dreamworld into reality. The caster enters a state of very lucid dreaming, in which he perceives both the dreamworld and the real one. The caster then uses his consciousness as a portal to let a select item, entity, or idea enter the real world from the dream world.

While the caster can manipulate such a dream-thing to an extent, he is still limited to what he finds once he enters limbo. In addition, thinking dream-entities might try to use the caster to escape limbo, by force, diplomacy, or other means.

Another disadvantage of dreamcasting is the use of the caster's mind and body as a carrier for dream-things. Human brains and bodies work great in this physical world, but they weren't meant for the insanity of the combined dreams of everything that ever lived.

Every dream-thing that passes trough the caster's consciousness changes the brain, causes it to question what used to be facts, and accept as reality what it saw in limbo. Depending on what knowledge erodes and what weirdness is added, several sorts of insanity are possible, ranging from almost all known phobias to megalomania, extreme sadism or masochism, severe depression or unwavering optimism, hallucinations, amnesia, ...

Similarly, as the dream-matter passes trough the body of the caster, a bit of its reality erodes. Slowly, the physical body will show more and more oddities and discontinuities. Examples of later stages are missing body parts (even missing connections between two fully functional body parts), boiling skin, more or less joints, supernatural abilities or disabilities (eg, a vampire's weakness to garlic), ...

Ultimately, either the mind or the body of the caster will give in. If the mind collapses to madness, the caster will become a monster, controlled by that same madness. (A bone file is generated, with a monster instead of a ghost.) The monstrous caster will haunt the place where it died, in a manner controlled by its madness. (eg, a megalomaniac will attack relentlessly, thinking himself invincible. An agoraphobic caster/monster will wait for prey in the smallest, most winding and cramped corridor it finds)
If the body erodes completely, the caster is cut loose from this world and sucked into limbo. From there, he has no choice but to endure, hoping another caster will one day open a portal nearby, trough which he can try to escape.

That's my idea about the whole dreams/magic thing.
Posted by Eagle V, Feb 5, 2012 at 5:57 am
Could you make it so when you quote a message, it gets addressed to the person you're talking with, and not to the person who sent the original message? I regularly quote myself in Battlestar PM's, and it puts me as recipient. I've had a lot of messages sent to myself instead of the player.
Posted by Eagle V, Jan 17, 2012 at 2:36 am
Apparently not. The few times I encountered a monster after exploring the whole level, I thought it was just a guy I missed.
Posted by Eagle V, Jan 15, 2012 at 9:49 am
They don't spawn automatically, though you could leave Jenny alive to have her spawn carnivorous plants, or leave a few magical mushrooms, which will breed. But having a stronger character will result in the game getting a bit harder to balance it out, so grinding isn't always useful.
Posted by Eagle V, Nov 1, 2011 at 9:19 am
trotter wrote
I'm a big fan of IVAN (even if I suck at it) and started
ADD_MESSAGE("%s hurle : "Oh my Frog, %s's got %s %s!"", CHAR_DESCRIPTION(DEFINITE), Char->CHAR_PERSONAL_PRONOUN_THIRD_PERSON_VIEW, Weapon->GetArticle(), Weapon->GetNameSingular().CStr());

Nice work! No idea what a navastater is, but this ^ sends a message:
"X hurle: 'Oh my frog, Y's got Z' "
X is the character description of the person shouting, Y is the personal pronoun describing the player (I think it's always 'he') and Z is the article ('a'/'an') and name of the carried weapon. The %s means 'replace this', and the other phrases are what it should be replaced by.

eg, if a farmer sees you carrying an octiron thunder hammer:
CHAR_DESCRIPTION(DEFINITE) = "The Farmer"
Char->CHAR_PERSONAL_PRONOUN_THIRD_PERSON_VIEW = "he"
Weapon->GetArticle() = "an"
Weapon->GetNameSingular().CStr() = "octiron thunder hammer"

then the message would be:
"The Farmer hurle : "Oh my Frog, he's got an octiron thunder hammer!""
Posted by Eagle V, Sep 9, 2011 at 3:41 am
The freelancers thread has an empty page 8.

Posted by Eagle V, Aug 26, 2011 at 5:07 pm
Congrats! And damn you, I played the game for three years and never got past Enner...
Posted by Eagle V, Jul 11, 2011 at 2:15 pm
Thanks!