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Posted by Chiko, Nov 22, 2013 at 7:08 pm
Thanks for the welcome. :3

I'm actually pretty new to IVAN. Found out about it like 3 days ago and I must say I loved it almost instantly. Eventually, I got the urge to meddle into the files and see if I could mod stuff. It's like this game was being developed with modding friendliness in mind.

I also noticed the amount of ideas around and a number of variants available. I've been kinda making my own.

Also, about that feature. I wonder why it got removed... maybe it proved too overpowered or just wasn't working as it should. It seems weapons coated in flesh will start to rot instead coz there were flies all over one of them. I'll try to survive long enough to confirm it. It might be the reason this feature got removed.

Oh, and I must say, it's kinda weird to coat weapons in flesh or fill bottles with it too.
Posted by Chiko, Nov 22, 2013 at 6:22 pm
Hmm... that could work too. I took a look at the IVAN 0.430's command.cpp from the source code with notepad and it's mostly a mess. I could find dip related code, though.
Posted by Chiko, Nov 22, 2013 at 5:15 pm
Is it possible?

In IVAN 0.430, it was possible to use the "dip" command on corpses in your inventory. It would net flesh instead of the blood, though. So you can coat your weapons with spider flesh and poison enemies or fill bottles and cans with flesh. Sadly, it was removed despite the potential.

Scripting is really easy in this game (I'm already adding/editing lots of stuff already) but I know commands are part of the source code, which I have no idea how to even start editing.

An skilled coder could split that old feature into two.

1- Using the dip command on corpses with weapons and bottles/containers to coat weapons or fill containers with their blood.

2- Having a harvest command tied to a CAN_HARVEST flag to be used in items.dat to get flesh from corpses. Could be used to get lumps of flesh with weapons or fill containers with the flesh.